- Added missing room images
- Removed internal rooms and disallow cloning some rooms
- License fixes
- Switched target to 20200306
- Socket header fixes
- Sockets are closed upon shutdown
* Sockets persist after being destroyed, fix
- Config changes for 20200306
- Settings initialized
- Name generation words cannot be longer than 9 characters
- Dorm generation changes and fixes
- Added some settings keys
- Matchmaking additions
* Instances are not yet updated to be or not to be in-progress
- Instance fixes and logging
- Image operation fixes
- DisplayName route start
- Challenge route start
- Default Amplitude key (i can see althe Amplitude requests are ignored
- Rate limiting ease
- GameConfigs properly queried and sent
- Many 'bulk' endpoints were added in or around 20200306
- Objective routes started
- DormRoom redirection in v2/name
- Client doesn't care if it gets 200 when setting prefs
- Balance/storefronts started
- Matchmaking goto/room timer and fixes
- Selfhosted Photon addition on the client sends matchmaking /photonregionpings, ignore since Photon is only one server in one region
* Account bio support (fetch only route right now)
* Room cloning fixes
- Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
- Equipment
- Consumables
- Objectives
- Checklist (orientation rewards)
- Objectives (three daily tasks)
- Image metadata
- Community Board
- Player Events
- Storefronts
* Matchmaking instance querying
- Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
- Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications
Note to self: Set up deno compilation in runners on gitea
* APIUtils addition: query validation
* Coach and Server accounts are now properly created if they do not exist
* Profiles now cannot be IDs 1 or 2 (reservedIds)
* Fixed profile username exists bug
* Added relationship manager
* Started relationship management
* DeviceClass and VRMovementMode enum defaults for reserved profiles
* Presence update simplification
* Progression fixes
* Relationship query and object fixes
* Base configuration is now rate limited
* Progression route no longer requires authentication, instead is rate limited
* Base relationships with reserved profiles (Coach and Server)
* DeviceClass required for login
* Get presence route
* Socket route no longer logs
* Socket target base finished
* Matchmaking login locks (created and checked only in memory for now)
* Profile reputation temporary implementation
* Profiles now no longer initialize if a user with the same username is found
* vrMovementMode in presence is now required, falls back to 'Teleport'
* Progression implementation began
* API routes: Settings, player subscriptions, reputation, progression
* cropSquare in image query is not a boolean, rather a number representing a boolean
* Hile reporting uses forms, not json
* Presence heartbeat and logout
* Socket changes: Close event listener (destroy), send message function, targets further started
* APIUtils additions
* Socket and web server listen on dedicated ports (see denoland/deno socket issue created by ZombieB1309 on GitHub)
* Coach and Server created automatically (untested)
* Profile content functions split into 'managers'
* Progression temporary implementation
* Settings placed into profile content manager
* Relationships and messages return temporary empty array
* Socket targets defined, message delivery to target, exec returned (goes unused for now)
* undefined access error when setting a profile's socket handler
* Create a unified access API for profiles, rather than instantiating profiles everywhere - this should fix all sync issues, ever
- Authentication middleware uses Zod
- PhotonRegionId in config
- DB key changes and additions
- WebSocket for SignalR mock
- Presence additions
* Needs modification for playerIds (do not store `Profile` in a set, this will cause sync issues)
- Profile settings
- Profile Device Class
- Zod properly checks for issuer in token
- Room scene type bug
- Setting key import started
- Instancing changes
- PlayerReporting API route
- Deduplicated auth/connect/token
- match/player/login begin
- WebSocket hands off connection to SignalR handler
- Matchmaking
- Instance
- Presence (albeit empty atm)
Authentication fixes; differentiate between user and profile
Default auth timeout is now 3 hours
Add "operators" database key ("all users with operator permissions", or "developer" role set in token), add check in `Profile`
Fix default profile image filename reference when not set
account/me
Log hile reporting, do stuff with the report later ("Server" user for commands, operators can check reports)
Refresh login done by client automatically when token expires, requires extra work