This repository has been archived on 2026-03-19. You can view files and clone it, but cannot push or open issues or pull requests.
zombieb c920dbe88a Many changes. Commit before I break down.
- Authentication middleware uses Zod
- PhotonRegionId in config
- DB key changes and additions
- WebSocket for SignalR mock
- Presence additions
  * Needs modification for playerIds (do not store `Profile` in a set, this will cause sync issues)
- Profile settings
- Profile Device Class
- Zod properly checks for issuer in token
- Room scene type bug
- Setting key import started
- Instancing changes
- PlayerReporting API route
- Deduplicated auth/connect/token
- match/player/login begin
- WebSocket hands off connection to SignalR handler
2025-03-27 00:44:58 -04:00
2025-03-24 19:11:36 -04:00
2025-03-24 19:11:36 -04:00

Galvanic Corrosion

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Rec Room custom server for communities. Fast runtime and easy setup.
Built for Rec Room build 526 (Timestamp: 637098805133024772, Version: 20191120)

drawing

Compiling Galvanic Corrosion

  • Install Deno 2.x
  • Configure project
    • Clone this repo
    • Install dependencies with deno i
    • Compile server with deno run cross-compile

Client Patches

You can configure some client patches from the server. See the IL2CPP universal patch for a list of patch IDs.
Place desired patch ID strings into the config public.patches.

Description
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Readme 53 MiB
Languages
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