This repository has been archived on 2026-03-19 . You can view files and clone it, but cannot push or open issues or pull requests.
c920dbe88a1ba603741bd75d48b55f595183be38
- Authentication middleware uses Zod - PhotonRegionId in config - DB key changes and additions - WebSocket for SignalR mock - Presence additions * Needs modification for playerIds (do not store `Profile` in a set, this will cause sync issues) - Profile settings - Profile Device Class - Zod properly checks for issuer in token - Room scene type bug - Setting key import started - Instancing changes - PlayerReporting API route - Deduplicated auth/connect/token - match/player/login begin - WebSocket hands off connection to SignalR handler
Galvanic Corrosion
delectable yum yum
Rec Room custom server for communities. Fast runtime and easy setup.
Built
for Rec Room build 526 (Timestamp: 637098805133024772, Version: 20191120)
Compiling Galvanic Corrosion
- Install Deno 2.x
- Configure project
- Clone this repo
- Install dependencies with
deno i - Compile server with
deno run cross-compile
Client Patches
You can configure some client patches from the server. See the IL2CPP universal
patch for a list of patch IDs.
Place desired patch ID strings into the config public.patches.
Description
Languages
TypeScript
100%