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galvanic-corrosion/README.md
zombieb 3b6d905180 Still figuring out initial matchmaking hang (FROSTBITE). Lots of other changes.
- Added missing room images
- Removed internal rooms and disallow cloning some rooms
- License fixes
- Switched target to 20200306
- Socket header fixes
- Sockets are closed upon shutdown
    * Sockets persist after being destroyed, fix
- Config changes for 20200306
- Settings initialized
- Name generation words cannot be longer than 9 characters
- Dorm generation changes and fixes
- Added some settings keys
- Matchmaking additions
    * Instances are not yet updated to be or not to be in-progress
- Instance fixes and logging
- Image operation fixes
- DisplayName route start
- Challenge route start
- Default Amplitude key (i can see althe Amplitude requests are ignored
- Rate limiting ease
- GameConfigs properly queried and sent
- Many 'bulk' endpoints were added in or around 20200306
- Objective routes started
- DormRoom redirection in v2/name
- Client doesn't care if it gets 200 when setting prefs
- Balance/storefronts started
- Matchmaking goto/room timer and fixes
- Selfhosted Photon addition on the client sends matchmaking /photonregionpings, ignore since Photon is only one server in one region
2025-04-13 01:06:23 -04:00

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# Galvanic Corrosion
delectable yum yum
Rec Room custom server for communities. Fast runtime and easy setup.<br>Built
for Rec Room build 1063 (Timestamp: 637191339113673856, Version: 20200306)
<img src="galv4.jpg" alt="drawing" width="200"/>
## Compiling Galvanic Corrosion
- Install
[Deno 2.x](https://docs.deno.com/runtime/getting_started/installation/)
- Configure project
- Clone this repo
- Install dependencies with `deno i`
- Compile server with `deno run cross-compile`
## Client Patches
You can configure some client patches from the server. See the IL2CPP universal
patch for a list of patch IDs.
<br>Place desired patch ID strings into the config `public.patches`.