- Added missing room images
- Removed internal rooms and disallow cloning some rooms
- License fixes
- Switched target to 20200306
- Socket header fixes
- Sockets are closed upon shutdown
* Sockets persist after being destroyed, fix
- Config changes for 20200306
- Settings initialized
- Name generation words cannot be longer than 9 characters
- Dorm generation changes and fixes
- Added some settings keys
- Matchmaking additions
* Instances are not yet updated to be or not to be in-progress
- Instance fixes and logging
- Image operation fixes
- DisplayName route start
- Challenge route start
- Default Amplitude key (i can see althe Amplitude requests are ignored
- Rate limiting ease
- GameConfigs properly queried and sent
- Many 'bulk' endpoints were added in or around 20200306
- Objective routes started
- DormRoom redirection in v2/name
- Client doesn't care if it gets 200 when setting prefs
- Balance/storefronts started
- Matchmaking goto/room timer and fixes
- Selfhosted Photon addition on the client sends matchmaking /photonregionpings, ignore since Photon is only one server in one region
24 lines
691 B
Markdown
24 lines
691 B
Markdown
# Galvanic Corrosion
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delectable yum yum
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Rec Room custom server for communities. Fast runtime and easy setup.<br>Built
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for Rec Room build 1063 (Timestamp: 637191339113673856, Version: 20200306)
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<img src="galv4.jpg" alt="drawing" width="200"/>
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## Compiling Galvanic Corrosion
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- Install
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[Deno 2.x](https://docs.deno.com/runtime/getting_started/installation/)
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- Configure project
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- Clone this repo
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- Install dependencies with `deno i`
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- Compile server with `deno run cross-compile`
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## Client Patches
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You can configure some client patches from the server. See the IL2CPP universal
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patch for a list of patch IDs.
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<br>Place desired patch ID strings into the config `public.patches`.
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