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undead-universal-patch-il2cpp/README.md
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# Undead Universal Patch
Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 3 2020)
**Only supports unobfuscated builds. EAC build support will never be provided.**
Part two of two universal patches. The Mono patch is available at
https://git.proxnet.dev/zombieb/undead-universal-patch-mono.
Compatible with [BepInEx builds](https://builds.bepinex.dev/projects/bepinex_be)
that can automatically load interop assemblies before plugins (builds 710 and
later)
**When submitting issues**, please submit your BepInEx log file with all log
levels enabled. You can do this by setting `Logging.Disk.LogLevels` in
`BepInEx.cfg` to `All`.
## Server Developers
Hi developers. You can implement Undead patch configurations [here.](./SERVERS.md)
## Compiling
Unlike the Mono patch, some assemblies must be referenced.
Run BepInEx interop on your build and add the following assemblies to new folder
`.\AssemblyReferences\` in this project directory:
- `BepInEx/interop/Assembly-CSharp.dll`
- `BepInEx/interop/Il2Cppmscorlib.dll`
- `BepInEx/interop/Il2CppSystem.dll`
- `BepInEx/interop/Photon3Unity3D.dll`
- `BepInEx/interop/RecRoom.Datastructures.Runtime`
- `BepInEx/interop/UnityEngine.CoreModule.dll`
## Dependencies
- Mapster
- Requires `Mapster.dll` and `Mapster.Core.dll` (place in /BepInEx/plugins)
- [Mapster on GitHub](https://github.com/MapsterMapper/Mapster)
## Linux users
If you're unsure how to start your build on linux:
- Install Steam
- Add Rec Room as a non-steam game
- Set the compatibility mode to the latest stable version of proton
- Use protontricks to add the doorstop DLL
- Start Rec Room through Steam
## GameManager Patches
**THESE WILL SOON BE MOVED TO SERVER PATCHES**
Properties of the object in the patch file will be used to set the properties of
the respective object in the game's assembly.
Each object type can be configured as follows:
- `GameConfigurationAsset`
- Dictionary of changes to the game configurations
- Must use the entire game configuration when including one
- See the example for syntax
- Example:
```json
{
"Soccer": {
"Name": "COOLER Soccer",
"LoadPriority": -1,
"ManualGameStartRequirement": {
"MinPlayerCount": 2,
"MinTeamCount": 2,
"MinTeamSize": 1
},
"AutomaticGameStartSupported": false,
"AutomaticGameStartRequirement": {
"MinPlayerCount": -1,
"MinTeamCount": -1,
"MinTeamSize": -1
},
"PreGameVoiceOverSupported": true,
"ResultsVoiceOverSupported": true,
"CountdownVoiceOverSupported": true,
"GameModeNotificationsSupported": true,
"InGamePlayerNotificationsSupported": true,
"GameStartDelay": 10.0,
"EndGameResultsDuration": 15.0,
"RespawnOnGameStartSupported": true,
"RespawnOnGameEndSupported": true,
"JoinInProgressSupported": true,
"TeamConfigurations": [
{
"MaxTeamSize": 12
},
{
"MaxTeamSize": 12
}
],
"TeamSelectionMethod": 2,
"EndGameIfStartRequirementsNotMet": true,
"ExplicitTeamSelectionSupported": false,
"GameRunningTeamChangeSupported": false,
"RespawnOnGameRunningTeamChangeSupported": true,
"SpectatingSupported": true,
"ShowOpenSlotsOnScoreboard": true,
"ClearTeamsAfterGame": true,
"TeamPlayerVisualSettings": {
"UseTeamNameInsteadOfPlayerNameInNotifications": true,
"UseTeamColorInFeedback": true,
"TeamColorMode": 0,
"TeamOutfitsSupported": true,
"TeammateBeaconMode": 0,
"OpponentBeaconMode": 0
},
"TeamRadioSupported": true,
"TeamRadioSettings": {
"RadioVolume": 0.12,
"EnterRadioDistance": 1.5,
"ExitRadioDistance": 1.0
},
"StatConfigurations": [
{
"Name": "Stat 1",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 2",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 3",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 4",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 5",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 6",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 7",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 8",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 9",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
},
{
"Name": "Stat 10",
"HideInUI": true,
"HideInHUD": true,
"Format": 0
}
],
"PersistStatsOnGameStart": false,
"MaxHealth": 100,
"MaxShield": 0,
"SuppressWeaponDamage": false,
"AutoHealSupported": false,
"AutoHealSettings": {
"Delay": 0.0,
"Duration": 0.0
},
"DownButNotOutSupported": false,
"DownButNotOutSettings": {
"MaxDepletionDuration": 0.0,
"InvincibilityDuration": 0.0
},
"AutoRespawnSupported": true,
"RespawnSettings": {
"AutoRespawnDelay": 5.0,
"RestoreHealthOnRespawn": true,
"RespawnInvincibilityDuration": 3.0
},
"ReviveMode": 0,
"ReviveSettings": {
"RequiredDelay": 0.0,
"MaxReviveHealthNormalized": 1.0,
"MinReviveHealthNormalized": 1.0,
"MultiplierPerReviveHealthNormalized": 1.0,
"PickupToolsOnRevive": false,
"ReviverInvincibilityDuration": 0.0,
"ReviveeInvincibilityDuration": 0.0,
"HandshakeHoldDuration": 0.0
},
"HUDSupported": false,
"FriendlyFireSettings": {
"PlayerOnPlayerFriendlyFireSupported": false,
"PlayerOnEnemyFriendlyFireSupported": false,
"EnemyOnPlayerFriendlyFireSupported": false,
"EnemyOnEnemyFriendlyFireSupported": false,
"GrenadesCanDamageTeammates": true
},
"PlayerCombatUISettings": {
"LocalPlayerUISupported": false,
"OpponentUISupported": true,
"TeammateUISupported": true,
"TeammateUIAlwaysVisible": false,
"OpponentUIAlwaysVisible": false
},
"EnemyCombatUISettings": {
"OpponentUISupported": true,
"TeammateUISupported": false
},
"DeadMonochromeEffectSupported": true,
"DownButNotOutMonochromeEffectSupported": true,
"DamageRedFlashEffectSupported": true,
"DefaultHitFeedbackSupported": true,
"DefaultReviveFeedbackSupported": true,
"DefaultDownedOpponentFeedbackSupported": true,
"DefaultDownedLocalPlayerFeedbackSupported": true,
"DefaultDownedTeammateFeedbackSupported": false,
"DeadPersistentNotificationSupported": true,
"SpawnPointSelectionMethod": 2,
"MainHandTool": -1,
"OffHandTool": -1,
"ResetToolsOnGameStartSupported": true,
"BrokenToolBehavior": 0,
"EquipmentBeaconsSupported": true,
"WeaponInfiniteAmmoSupported": false,
"TeleportBufferDistanceRetricted": false,
"OutOfBoundsSupported": false,
"OutOfBoundsSpectatorsSupported": false,
"DownOutOfBoundsPlayers": false,
"OutOfBoundsGracePeriod": 3.0,
"OutOfBoundsMaxDuration": 4.0
}
}
```
- Some games have issues with spawning players from other teams into regular
spawnpoints. Use `GameFreeSpawns` to remedy this.
- GameFreeSpawns
- Sets every current playing spawnpoint to be available to any team
- Allows more than 4 players to spawn in correctly in quests like Crescendo
- List the game names (strings) to enable the patch for
- Example:
```json
["Crescendo Of The Blood Moon", "Paintball Capture The Flag"]
```