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Galvanic Corrosion Cross-Compile / build (push) Failing after 38s
* Rewrite rooms backend, "RoomFactory" and "SubroomFactory"
- Used for modifying and fetching rooms
* Progression and reputation bulk endpoints
* Announcement endpoint temp
* OOBE is now the only initial pref key
- Will be removed in the future when cohortnux is implemented
* Misc minor fixes and clarifications
* Simplified namegen dictionary
- The previous one was generated with ChatGPT, hence the duplicated strings. I googled "random username generator" and borrowed a random result's generation dictionary.
* QuickPlay support with "initialRoom" in config (untested)
87 lines
2.9 KiB
TypeScript
87 lines
2.9 KiB
TypeScript
/* Galvanic Corrosion - Rec Room custom server for communities.
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<https://gitea.proxnet.dev/zombieb/galvanic-corrosion>
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Copyright (C) 2025 @zombieb (Discord / proxnet Gitea)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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import Logging from "@proxnet/undead-logging";
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import { APIUtils, NoBody } from "../../apiutils.ts";
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import express from "express";
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import UnifiedProfile from "../../data/profiles.ts";
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import { AuthType } from "../../data/users.ts";
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import { z } from "zod";
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const log = new Logging("ProgressionRoute");
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const rateLimit = new APIUtils.RateLimiter();
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export const route = APIUtils.createRouter("/players");
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route.router.get('/v1/progression/:id',
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rateLimit.middle(),
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async (rq: express.Request<{ id: string }>, rs) => {
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const unparsedPlayerId = rq.params.id;
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const parsedPlayerId = parseInt(unparsedPlayerId);
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if (isNaN(parsedPlayerId)) {
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rs.json(APIUtils.genericResponseFormat(true, 'The player ID was invalid.'));
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return;
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}
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const profile = UnifiedProfile.get(parsedPlayerId);
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const res = {
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PlayerId: profile.getId(),
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Level: await profile.Progression.getLevel(),
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XP: await profile.Progression.getXp()
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};
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log.d(`prog res: ${JSON.stringify(res)}`);
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rs.json(res);
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}
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);
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interface ProgressionBulkBody {
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Ids: string[] | string
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}
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const progressionBulkSchema = z.object({
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Ids: z.union([
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z.array(z.string()),
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z.string()
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])
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});
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route.router.post('/v1/progression/bulk',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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express.urlencoded({ extended: true }),
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APIUtils.validateRequestBody(progressionBulkSchema),
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async (rq: express.Request<NoBody, {}, ProgressionBulkBody>, rs: express.Response) => {
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if (typeof rq.body.Ids == 'object') {
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const progressions = rq.body.Ids
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.map(id => parseInt(id)).filter(id => !isNaN(id)) // filter out non-numbers
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.map(id => UnifiedProfile.get(id).Progression.export()); // get all progressions
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rs.json(await Promise.all(progressions));
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} else {
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const id = parseInt(rq.body.Ids);
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if (isNaN(id)) {
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rs.sendStatus(400);
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return;
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}
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rs.json([await UnifiedProfile.get(id).Progression.export()]);
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}
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},
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); |