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Galvanic Corrosion Cross-Compile / build (push) Failing after 38s
* Rewrite rooms backend, "RoomFactory" and "SubroomFactory"
- Used for modifying and fetching rooms
* Progression and reputation bulk endpoints
* Announcement endpoint temp
* OOBE is now the only initial pref key
- Will be removed in the future when cohortnux is implemented
* Misc minor fixes and clarifications
* Simplified namegen dictionary
- The previous one was generated with ChatGPT, hence the duplicated strings. I googled "random username generator" and borrowed a random result's generation dictionary.
* QuickPlay support with "initialRoom" in config (untested)
Galvanic Corrosion
delectable yum yum
Rec Room custom server for communities. Fast runtime and easy setup.
Built
for Rec Room build 1063 (Timestamp: 637191339113673856, Version: 20200306)
Disclaimer
Galvanic Corrosion and its contributors are not associated in any form with:
- RecNet
- Rec Room
- Rec Room, Inc.
- Exit Games Inc.
- Against Gravity
- Photon Network, Photon Engine, or services associated
- Services in use by or associated with the RecNet platform
- Any person(s) in contact with or employed for or with Rec Room Inc.
Configuration
Read how to configure Galvanic Corrosion here.
Compiling Galvanic Corrosion
- Install Deno 2.x
- Configure project
- Clone this repo
- Install dependencies with
deno i - Compile server with
deno run cross-compile
Client Patches
You can configure some client patches from the server. See the IL2CPP universal
patch for a list of patch IDs.
Place desired patch ID strings into the config public.patches.
Description
Languages
TypeScript
100%