* Account bio support (fetch only route right now)
* Room cloning fixes
- Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
- Equipment
- Consumables
- Objectives
- Checklist (orientation rewards)
- Objectives (three daily tasks)
- Image metadata
- Community Board
- Player Events
- Storefronts
* Matchmaking instance querying
- Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
- Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications
Note to self: Set up deno compilation in runners on gitea
174 lines
6.5 KiB
TypeScript
174 lines
6.5 KiB
TypeScript
/* Galvanic Corrosion - Rec Room custom server for communities.
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<https://gitea.proxnet.dev/zombieb-galvanic-corrosion>
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Copyright (C) 2025 @zombieb (Discord / proxnet Gitea)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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import { Profile } from "../data/profiles.ts";
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import Logging from "@proxnet/undead-logging";
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import {
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CompletionMessage,
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Message,
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MessageKind,
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PushNotificationId,
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SignalMessageType,
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SignalRMessage,
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SignalRMessageSchema,
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TargetResult,
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TargetResultFailure,
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TargetResultNotATarget,
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TargetResultSuccess,
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TargetResultType
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} from "./types.ts";
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import { SocketTarget } from "./targets/targetbase.ts";
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import { PlayerSocketSubscriptionTarget } from "./targets/SubscribeToPlayers.ts";
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import Presence from "../data/live/presence.ts";
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export class SignalRSocketHandler {
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#log: Logging = new Logging("SignalMock-");
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#socket: WebSocket;
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#profile: Profile;
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#Targets: Map<string, SocketTarget> = new Map();
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#PresenceUpdateId: number;
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constructor(socket: WebSocket, player: Profile) {
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this.#socket = socket;
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this.#profile = player;
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this.#init();
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player.setSocketHandler(this);
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this.#Targets.set('SubscribeToPlayers', new PlayerSocketSubscriptionTarget());
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this.#PresenceUpdateId = setInterval(async () => {
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const pres = await Presence.get(this.#profile);
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this.sendNotification("PresenceUpdate", await pres.export());
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}, 8000);
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}
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async #dispatchTarget<T = unknown>(target: string, args: unknown): Promise<TargetResult> {
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const targetExec = this.#Targets.get(target);
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if (!targetExec) return { type: TargetResultType.NotATarget } as TargetResultNotATarget;
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else {
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try {
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return { type: TargetResultType.Success, data: await targetExec.exec(args) } as TargetResultSuccess<T>;
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} catch (err) {
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this.#log.w(`Target '${target}' function error: ${err}`);
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if (err instanceof Error) return { type: TargetResultType.Failure, err: err } as TargetResultFailure;
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else return { type: TargetResultType.Failure, err: `${err}` } as TargetResultFailure;
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}
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}
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}
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async #onMessage(message: Message) {
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if (message.kind == MessageKind.Protocol) {
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this.sendRaw({});
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return;
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} else {
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this.#log.d(`CLIENT MESSAGE\n Type: ${message.data.type} (${SignalMessageType[message.data.type]})\n ${JSON.stringify(message.data)}`);
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if (message.data.type == SignalMessageType.Invocation && message.data.invocationId) { // don't send completion messages for nonblocking invocations
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const res = await this.#dispatchTarget(message.data.target, message.data.arguments[0]); // rec room only uses the first index
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if (res.type == TargetResultType.Success) {
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const signalRes: CompletionMessage = {
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type: SignalMessageType.Completion,
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invocationId: message.data.invocationId,
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result: JSON.stringify(res.data)
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}
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this.sendRaw(signalRes);
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} else if (res.type == TargetResultType.Failure) {
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const signalRes: CompletionMessage = {
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type: SignalMessageType.Completion,
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invocationId: message.data.invocationId,
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error: res.err instanceof Error ? res.err.message : res.err
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}
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this.sendRaw(signalRes);
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} else {
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const signalRes: CompletionMessage = {
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type: SignalMessageType.Completion,
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invocationId: message.data.invocationId,
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error: "Target not found"
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}
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this.sendRaw(signalRes);
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}
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}
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}
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}
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#init() {
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this.#log.source += this.#profile.getId().toString();
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this.#log.i(`Created hub socket`);
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this.#socket.addEventListener('message', message => {
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try {
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const dec = new TextDecoder();
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const str = dec.decode(message.data);
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const data = JSON.parse(str.substring(0, str.length - 1));
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const parseResult = SignalRMessageSchema.safeParse(data);
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if (parseResult.success) this.#onMessage({
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kind: MessageKind.Data,
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data: parseResult.data as SignalRMessage
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});
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else {
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this.#onMessage({
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kind: MessageKind.Protocol
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});
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}
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} catch (err) {
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this.#log.e(`Socket error: ${err}`);
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}
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});
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this.#socket.addEventListener('close', this.destroy(this));
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}
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destroy(sock: SignalRSocketHandler) {
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return () => {
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clearInterval(sock.#PresenceUpdateId);
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sock.sendRaw({ type: 7, error: "Socket closed" });
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sock.#socket.close();
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sock.#log.i(`Closed hub socket`);
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}
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}
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sendRaw(data: object) {
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this.#socket.send(`${JSON.stringify(data)}\u001e`);
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// todo sometime: make this less confusing
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const type = `Type: ${JSON.stringify(data) == '{}' ? 'Protocol Message' : `${(data as SignalRMessage).type} (${SignalMessageType[(data as SignalRMessage).type]})`}`;
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this.#log.d(`SERVER MESSAGE\n ${type}\n ${JSON.stringify(data as SignalRMessage)}`);
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}
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sendNotification(id: PushNotificationId | string, args: object) {
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const msg: SignalRMessage = {
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type: SignalMessageType.Invocation,
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target: "Notification",
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arguments: [JSON.stringify({
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Id: id,
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Msg: args
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})]
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}
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this.sendRaw(msg);
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}
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} |