Commit Graph

5 Commits

Author SHA1 Message Date
3b6d905180 Still figuring out initial matchmaking hang (FROSTBITE). Lots of other changes.
- Added missing room images
- Removed internal rooms and disallow cloning some rooms
- License fixes
- Switched target to 20200306
- Socket header fixes
- Sockets are closed upon shutdown
    * Sockets persist after being destroyed, fix
- Config changes for 20200306
- Settings initialized
- Name generation words cannot be longer than 9 characters
- Dorm generation changes and fixes
- Added some settings keys
- Matchmaking additions
    * Instances are not yet updated to be or not to be in-progress
- Instance fixes and logging
- Image operation fixes
- DisplayName route start
- Challenge route start
- Default Amplitude key (i can see althe Amplitude requests are ignored
- Rate limiting ease
- GameConfigs properly queried and sent
- Many 'bulk' endpoints were added in or around 20200306
- Objective routes started
- DormRoom redirection in v2/name
- Client doesn't care if it gets 200 when setting prefs
- Balance/storefronts started
- Matchmaking goto/room timer and fixes
- Selfhosted Photon addition on the client sends matchmaking /photonregionpings, ignore since Photon is only one server in one region
2025-04-13 01:06:23 -04:00
1cfd0426dd FLINT AND STEEL!!!! THE NETHER!!!!!! RELEASE!!!!!!!!!
* Account bio support (fetch only route right now)
* Room cloning fixes
    - Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
    - Equipment
    - Consumables
    - Objectives
    - Checklist (orientation rewards)
    - Objectives (three daily tasks)
    - Image metadata
    - Community Board
    - Player Events
    - Storefronts
* Matchmaking instance querying
    - Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
    - Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications

Note to self: Set up deno compilation in runners on gitea
2025-04-02 23:56:18 -04:00
bcee414004 Rooms and matchmaking debugging
* Dorm is not properly cloned (fix this)
* Basic matchmaking implementation
* Goto route
* Goto DormRoom
2025-04-02 14:10:01 -04:00
27b3754330 Rooms and matchmaking
* Added missing config (route) data
* Fetch room class, database hash
* Basic room querying
* Built-in room generation during first runtime
* Matchmaking response base and notes for myself, later today
* Instance fixes
* Challenge and quick play routes
(unused for now)
* Rooms route (untested)
* Matchmaking goto route
* Avatar route addition
* Settings/set route
2025-04-02 00:27:10 -04:00
463e3ef71b Replace legacy checkBodyType with Zod
Start matchmaking integration
Start rooms API
Move existing room scene locations to roomtypes file
Auth checkExpired util for client refreshing
2025-03-25 21:54:08 -04:00