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* Rewrite rooms backend, "RoomFactory" and "SubroomFactory"
    - Used for modifying and fetching rooms
* Progression and reputation bulk endpoints
* Announcement endpoint temp
* OOBE is now the only initial pref key
    - Will be removed in the future when cohortnux is implemented
* Misc minor fixes and clarifications
* Simplified namegen dictionary
    - The previous one was generated with ChatGPT, hence the duplicated strings. I googled "random username generator" and borrowed a random result's generation dictionary.
* QuickPlay support with "initialRoom" in config (untested)
This commit is contained in:
2025-04-15 21:15:15 -04:00
parent 1672f2af91
commit 5c69269b70
22 changed files with 1021 additions and 680 deletions

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@@ -56,6 +56,9 @@ Ideally, this should be unique for every server, and can be chosen by the server
`photonRegionId`: The region to connect to when using Photon Cloud. When using the self-hosted PhotonSocketServer,<br>
this can be anything *except* for "none" or 4, since there is only one server to connect to and the game uses offline mode when the region ID is set to none.
`initialRoom`: On game startup, redirects the player to this room name instead of their DormRoom. Set to null if a "natural" startup is preferred.<br>
Ideally, this room should not be private and should be matchmakeable.
## Logging
These three values expose booleans you can change to enable/disable logging various messages sent by the server used for debugging or troubleshooting purposes.