Still figuring out initial matchmaking hang (FROSTBITE). Lots of other changes.
- Added missing room images
- Removed internal rooms and disallow cloning some rooms
- License fixes
- Switched target to 20200306
- Socket header fixes
- Sockets are closed upon shutdown
* Sockets persist after being destroyed, fix
- Config changes for 20200306
- Settings initialized
- Name generation words cannot be longer than 9 characters
- Dorm generation changes and fixes
- Added some settings keys
- Matchmaking additions
* Instances are not yet updated to be or not to be in-progress
- Instance fixes and logging
- Image operation fixes
- DisplayName route start
- Challenge route start
- Default Amplitude key (i can see althe Amplitude requests are ignored
- Rate limiting ease
- GameConfigs properly queried and sent
- Many 'bulk' endpoints were added in or around 20200306
- Objective routes started
- DormRoom redirection in v2/name
- Client doesn't care if it gets 200 when setting prefs
- Balance/storefronts started
- Matchmaking goto/room timer and fixes
- Selfhosted Photon addition on the client sends matchmaking /photonregionpings, ignore since Photon is only one server in one region
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@@ -1,5 +1,5 @@
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/* Galvanic Corrosion - Rec Room custom server for communities.
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<https://gitea.proxnet.dev/zombieb-galvanic-corrosion>
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<https://gitea.proxnet.dev/zombieb/galvanic-corrosion>
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Copyright (C) 2025 @zombieb (Discord / proxnet Gitea)
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This program is free software: you can redistribute it and/or modify
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@@ -24,6 +24,7 @@ const protocol = config.web.api.securepublichost ? "https" : "http";
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export const route = APIUtils.createRouter("/ns");
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type NameserverHosts = {
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Accounts: string;
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Auth: string;
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API: string;
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WWW: string;
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@@ -38,6 +39,7 @@ type NameserverHosts = {
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};
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const nameserver: NameserverHosts = {
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Accounts: `${protocol}://${config.web.api.publichost}/accounts`,
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Auth: `${protocol}://${config.web.api.publichost}/auth`,
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API: `${protocol}://${config.web.api.publichost}`,
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WWW: `${protocol}://${config.web.api.publichost}`,
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