FLINT AND STEEL!!!! THE NETHER!!!!!! RELEASE!!!!!!!!!
* Account bio support (fetch only route right now)
* Room cloning fixes
- Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
- Equipment
- Consumables
- Objectives
- Checklist (orientation rewards)
- Objectives (three daily tasks)
- Image metadata
- Community Board
- Player Events
- Storefronts
* Matchmaking instance querying
- Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
- Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications
Note to self: Set up deno compilation in runners on gitea
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@@ -15,12 +15,15 @@ GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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import Logging from "@proxnet/undead-logging";
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import { APIUtils } from "../../apiutils.ts";
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import Matchmaking from "../../data/live/base.ts";
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import { MatchmakingErrorCode } from "../../data/live/types.ts";
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import { AuthType } from "../../data/users.ts";
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import express from "express";
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const log = new Logging("MatchGotoRoute");
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export const route = APIUtils.createRouter('/goto');
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interface MatchmakingParams {
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@@ -35,6 +38,7 @@ route.router.post('/room/:roomName',
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async (rq: express.Request<MatchmakingParams>, rs: express.Response) => {
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if (!rq.params.roomName) {
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log.d('Matchmake failed: No room specified');
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rs.json({
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errorCode: MatchmakingErrorCode.NoSuchRoom
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});
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