FLINT AND STEEL!!!! THE NETHER!!!!!! RELEASE!!!!!!!!!
* Account bio support (fetch only route right now)
* Room cloning fixes
- Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
- Equipment
- Consumables
- Objectives
- Checklist (orientation rewards)
- Objectives (three daily tasks)
- Image metadata
- Community Board
- Player Events
- Storefronts
* Matchmaking instance querying
- Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
- Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications
Note to self: Set up deno compilation in runners on gitea
This commit is contained in:
44
src/routes/api/playerevents.ts
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44
src/routes/api/playerevents.ts
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/* Galvanic Corrosion - Rec Room custom server for communities.
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<https://gitea.proxnet.dev/zombieb-galvanic-corrosion>
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Copyright (C) 2025 @zombieb (Discord / proxnet Gitea)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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import { APIUtils } from "../../apiutils.ts";
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import { AuthType } from "../../data/users.ts";
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export const route = APIUtils.createRouter('/playerevents');
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route.router.get('/v1/all',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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(_rq, rs) => {
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rs.json({
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Created: [],
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Responses: []
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});
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},
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);
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route.router.get('/v1',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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APIUtils.emptyArrayResponse
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);
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