FLINT AND STEEL!!!! THE NETHER!!!!!! RELEASE!!!!!!!!!
* Account bio support (fetch only route right now)
* Room cloning fixes
- Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
- Equipment
- Consumables
- Objectives
- Checklist (orientation rewards)
- Objectives (three daily tasks)
- Image metadata
- Community Board
- Player Events
- Storefronts
* Matchmaking instance querying
- Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
- Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications
Note to self: Set up deno compilation in runners on gitea
This commit is contained in:
@@ -15,8 +15,11 @@ GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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import { APIUtils } from "../../apiutils.ts";
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import { z } from "zod";
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import { APIUtils, NoBody } from "../../apiutils.ts";
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import { AuthType } from "../../data/users.ts";
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import express from "express";
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import { AvatarSettings } from "../../data/profile/avatar.ts";
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export const route = APIUtils.createRouter("/avatar");
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@@ -31,13 +34,49 @@ route.router.get('/v2',
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);
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const AvatarSettingsSchema = z.object({
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OutfitSelections: z.string(),
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HairColor: z.string(),
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SkinColor: z.string(),
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FaceFeatures: z.string()
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});
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route.router.post('/v2/set',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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express.json(),
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APIUtils.validateRequestBody(AvatarSettingsSchema),
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(rq: express.Request<NoBody, NoBody, AvatarSettings>, rs: express.Response) => {
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rs.locals.profile.Avatar.setAvatar(rq.body);
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rs.sendStatus(200);
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},
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);
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route.router.get('/v4/items',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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(_rq, rs) => {
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rs.json([]);
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}
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APIUtils.emptyArrayResponse
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);
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route.router.get('/v3/saved',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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APIUtils.emptyArrayResponse
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);
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route.router.get('/v2/gifts',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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APIUtils.emptyArrayResponse
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);
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