FLINT AND STEEL!!!! THE NETHER!!!!!! RELEASE!!!!!!!!!
* Account bio support (fetch only route right now)
* Room cloning fixes
- Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
- Equipment
- Consumables
- Objectives
- Checklist (orientation rewards)
- Objectives (three daily tasks)
- Image metadata
- Community Board
- Player Events
- Storefronts
* Matchmaking instance querying
- Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
- Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications
Note to self: Set up deno compilation in runners on gitea
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@@ -19,6 +19,7 @@ import Logging from "@proxnet/undead-logging";
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import { Profile } from "../profiles.ts";
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import { RoomInstance, InstanceOptions } from "./types.ts";
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import { Config } from "../../config.ts";
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import Presence from "./presence.ts";
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const log = new Logging("Instances");
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@@ -150,7 +151,7 @@ class InstancesBase {
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*
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* Synchronizes profile instance to `instance` and adds player to instance.
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*/
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setPlayerInstance(player: Profile, instance: RoomInstance) {
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async setPlayerInstance(player: Profile, instance: RoomInstance) {
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const currentInstance = player.getInstance();
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if (currentInstance === instance) return;
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@@ -161,7 +162,11 @@ class InstancesBase {
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if (this.instanceCanFitPlayer(instance)) {
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this.getInstancePlayers(instance).add(player);
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player.setInstance(instance);
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const pres = await Presence.get(player);
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pres.update();
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this.updateSingleInstanceIsFull(instance);
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} else log.w(`Instance ${instance.roomInstanceId} is full. Cannot add player ${player.getId()}`);
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}
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