FLINT AND STEEL!!!! THE NETHER!!!!!! RELEASE!!!!!!!!!

* Account bio support (fetch only route right now)
* Room cloning fixes
    - Dorm Room cloning is still broken
* Instance changing fixes
* Presence: VRMovementMode and StatusVisibility updates automatically
* Routes for the above two properties
* Settings can take numbers, too (enums)
* No microtransations in my game (parental controls)
* A whole lotta routes for various unfinished but planned features
    - Equipment
    - Consumables
    - Objectives
    - Checklist (orientation rewards)
    - Objectives (three daily tasks)
    - Image metadata
    - Community Board
    - Player Events
    - Storefronts
* Matchmaking instance querying
    - Empty instances are not yet cleared
* Avatar items, saved avatars, save current avatar routes
* No loading screen tips for now
* Send presence at an interval over the socket
    - Error FROSTBITE is reported in the game logs during bootup sometimes. Maybe due to the lack of ping messages?
* Socket push notifications

Note to self: Set up deno compilation in runners on gitea
This commit is contained in:
2025-04-02 23:56:18 -04:00
parent bcee414004
commit 1cfd0426dd
35 changed files with 758 additions and 64 deletions

View File

@@ -53,7 +53,7 @@ class MatchmakingBase {
loginLocks.delete(prof.getId());
}
async matchmake(options: MatchmakingOptions) {
async matchmake(options: MatchmakingOptions): Promise<MatchmakingResponse> {
if (options.instanceId) {
@@ -65,7 +65,7 @@ class MatchmakingBase {
if (instance.isFull) return { errorCode: MatchmakingErrorCode.InsufficientSpace }
else if (instance.isPrivate) return { errorCode: MatchmakingErrorCode.RoomInstanceIsPrivate };
Instances.setPlayerInstance(options.profile, instance);
await Instances.setPlayerInstance(options.profile, instance);
return { errorCode: MatchmakingErrorCode.Success, roomInstance: instance };
}
@@ -96,7 +96,7 @@ class MatchmakingBase {
} else {
Instances.setPlayerInstance(options.profile, foundInstance);
await Instances.setPlayerInstance(options.profile, foundInstance);
return { errorCode: MatchmakingErrorCode.Success, roomInstance: foundInstance };
}