Further the login process
* Matchmaking login locks (created and checked only in memory for now) * Profile reputation temporary implementation * Profiles now no longer initialize if a user with the same username is found * vrMovementMode in presence is now required, falls back to 'Teleport' * Progression implementation began * API routes: Settings, player subscriptions, reputation, progression * cropSquare in image query is not a boolean, rather a number representing a boolean * Hile reporting uses forms, not json * Presence heartbeat and logout * Socket changes: Close event listener (destroy), send message function, targets further started
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@@ -4,6 +4,9 @@ import express from "express";
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import Matchmaking from "../../data/live/base.ts";
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import Presence from "../../data/live/presence.ts";
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import { AuthType } from "../../data/users.ts";
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import Logging from "@proxnet/undead-logging";
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const log = new Logging("MatchPlayerRoute");
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export const route = APIUtils.createRouter('/player');
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@@ -28,4 +31,33 @@ route.router.post('/login',
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rs.sendStatus(200);
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},
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)
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);
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route.router.post('/logout',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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express.urlencoded({extended: true}),
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APIUtils.validateRequestBody(LoginSchema),
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(rq, rs) => {
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Matchmaking.deleteLoginLock(rs.locals.profile);
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}
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)
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route.router.post('/heartbeat',
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APIUtils.Authentication,
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APIUtils.AuthenticationType(AuthType.Game),
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express.urlencoded({extended: true}),
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APIUtils.validateRequestBody(LoginSchema),
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APIUtils.LoginLock,
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async (_rq, rs) => {
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const pres = await Presence.get(rs.locals.profile);
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log.d(`pres heartbeat for ${rs.locals.profile.getId()}: ${JSON.stringify(await pres.export())}`);
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rs.json(await pres.export());
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}
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);
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