Initial commit
This commit is contained in:
210
.gitignore
vendored
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210
.gitignore
vendored
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@@ -0,0 +1,210 @@
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|||||||
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## Ignore Visual Studio temporary files, build results, and
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||||||
|
## files generated by popular Visual Studio add-ons.
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||||||
|
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||||||
|
# User-specific files
|
||||||
|
*.rsuser
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||||||
|
*.suo
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||||||
|
*.user
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||||||
|
*.userosscache
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||||||
|
*.sln.docstates
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||||||
|
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||||||
|
# Build results
|
||||||
|
[Bb]in/
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||||||
|
[Oo]bj/
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||||||
|
[Ee]xt/
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||||||
|
[Ll]og/
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||||||
|
[Ll]ogs/
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||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
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||||||
|
*.binlog
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||||||
|
|
||||||
|
# MSBuild response files
|
||||||
|
!MSBuild.rsp
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||||||
|
!Directory.Build.rsp
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||||||
|
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||||||
|
# Visual Studio 14+ cache/options directory
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||||||
|
.vs/
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||||||
|
|
||||||
|
# Visual Studio 15+ auto generated files
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||||||
|
Generated\ Files/
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||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
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||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
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||||||
|
.vshistory/
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||||||
|
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||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
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|
MigrationBackup/
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|
|
||||||
|
# VS Code files for those working on multiple tools
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|
.vscode/*
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||||||
|
!.vscode/settings.json
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||||||
|
!.vscode/tasks.json
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||||||
|
!.vscode/launch.json
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||||||
|
!.vscode/extensions.json
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|
*.code-workspace
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|
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|
# Local History for Visual Studio Code
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|
.history/
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|
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|
# MSTest test Results
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|
[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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|
# NUnit
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|
*.VisualState.xml
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|
TestResult.xml
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|
nunit-*.xml
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|
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||||||
|
# Benchmark Results
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|
BenchmarkDotNet.Artifacts/
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|
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|
# .NET Core
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|
project.lock.json
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|
project.fragment.lock.json
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|
artifacts/
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|
# ASP.NET Scaffolding
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|
ScaffoldingReadMe.txt
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|
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|
# StyleCop
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|
StyleCopReport.xml
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|
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|
# Files built by Visual Studio
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|
*_i.c
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|
*_p.c
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|
*_h.h
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|
*.ilk
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|
*.meta
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|
*.obj
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|
*.iobj
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|
*.pch
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|
*.pdb
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|
*.ipdb
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|
*.pgc
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|
*.pgd
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|
*.sbr
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|
*.tlb
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|
*.tli
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|
*.tlh
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|
*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.tlog
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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|
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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|
*.sap
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|
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|
# Visual Studio Trace Files
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*.e2e
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|
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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|
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|
# TeamCity is a build add-in
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|
_TeamCity*
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|
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|
# DotCover is a Code Coverage Tool
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|
*.dotCover
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|
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|
# AxoCover is a Code Coverage Tool
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|
.axoCover/*
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|
!.axoCover/settings.json
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|
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|
# Coverlet is a free, cross platform Code Coverage Tool
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|
coverage*.json
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|
coverage*.xml
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|
coverage*.info
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|
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|
# Visual Studio code coverage results
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|
*.coverage
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|
*.coveragexml
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|
# Publish Web Output
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|
*.[Pp]ublish.xml
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|
*.azurePubxml
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|
# Note: Comment the next line if you want to checkin your web deploy settings,
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|
# but database connection strings (with potential passwords) will be unencrypted
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|
*.pubxml
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|
*.publishproj
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|
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|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
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|
# checkin your Azure Web App publish settings, but sensitive information contained
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|
# in these scripts will be unencrypted
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|
PublishScripts/
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|
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|
# NuGet Packages
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|
*.nupkg
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|
# NuGet Symbol Packages
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|
*.snupkg
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|
# The packages folder can be ignored because of Package Restore
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|
**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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|
!**/[Pp]ackages/build/
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||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
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|
#!**/[Pp]ackages/repositories.config
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||||||
|
# NuGet v3's project.json files produces more ignorable files
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||||||
|
*.nuget.props
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|
*.nuget.targets
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|
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||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
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|
BundleArtifacts/
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|
Package.StoreAssociation.xml
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|
_pkginfo.txt
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||||||
|
*.appx
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||||||
|
*.appxbundle
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||||||
|
*.appxupload
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||||||
|
|
||||||
|
# Visual Studio cache files
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||||||
|
# files ending in .cache can be ignored
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|
*.[Cc]ache
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|
# but keep track of directories ending in .cache
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|
!?*.[Cc]ache/
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|
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|
# Others
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||||||
|
ClientBin/
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|
~$*
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|
*~
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|
*~.*
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|
*.dbmdl
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|
*.dbproj.schemaview
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|
*.jfm
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||||||
|
*.pfx
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|
*.publishsettings
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|
orleans.codegen.cs
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|
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||||||
|
# RIA/Silverlight projects
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||||||
|
Generated_Code/
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||||||
|
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||||||
|
# Backup & report files from converting an old project file
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||||||
|
# to a newer Visual Studio version. Backup files are not needed,
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|
# because we have git ;-)
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|
_UpgradeReport_Files/
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|
Backup*/
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|
UpgradeLog*.XML
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||||||
|
UpgradeLog*.htm
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||||||
|
ServiceFabricBackup/
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||||||
|
*.rptproj.bak
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||||||
|
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||||||
|
# Microsoft Fakes
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|
FakesAssemblies/
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|
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|
# CodeRush personal settings
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|
.cr/personal
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|
|
||||||
|
# JetBrains Rider
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|
*.sln.iml
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19
GameObject.cs
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19
GameObject.cs
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using System;
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using UnityEngine;
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namespace PhotonViewDumper
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{
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internal class GameObject : MonoBehaviour
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{
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void Update()
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{
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try
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{
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if (Input.GetKeyDown(KeyCode.F6)) Plugin.Dump();
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} catch (Exception ex)
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{
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Plugin.Log.LogError($"Failed to dump views: {ex}");
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}
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}
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}
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|
}
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44
PhotonViewDumper.csproj
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44
PhotonViewDumper.csproj
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@@ -0,0 +1,44 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>PhotonViewDumper</AssemblyName>
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|
<Product>My first plugin</Product>
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|
<Version>1.0.0</Version>
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|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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|
<LangVersion>latest</LangVersion>
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|
<RestoreAdditionalProjectSources>
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|
https://api.nuget.org/v3/index.json;
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||||||
|
https://nuget.bepinex.dev/v3/index.json;
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||||||
|
https://nuget.samboy.dev/v3/index.json
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||||||
|
</RestoreAdditionalProjectSources>
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|
<RootNamespace>PhotonViewDumper</RootNamespace>
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|
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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||||||
|
<ItemGroup>
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||||||
|
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
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<PackageReference Include="CsvHelper" Version="33.1.0" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<Reference Include="Assembly-CSharp">
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<HintPath>./AssemblyReferences/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>./AssemblyReferences/Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="PhotonRealtime">
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|
<HintPath>./AssemblyReferences/PhotonRealtime.dll</HintPath>
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</Reference>
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<Reference Include="PhotonUnityNetworking">
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<HintPath>./AssemblyReferences/PhotonUnityNetworking.dll</HintPath>
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</Reference>
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|
<Reference Include="UnityEngine.CoreModule">
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<HintPath>./AssemblyReferences/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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|
<Reference Include="UnityEngine.InputLegacyModule">
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|
<HintPath>./AssemblyReferences/UnityEngine.InputLegacyModule.dll</HintPath>
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|
</Reference>
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|
</ItemGroup>
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|
</Project>
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25
PhotonViewDumper.sln
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25
PhotonViewDumper.sln
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|
Microsoft Visual Studio Solution File, Format Version 12.00
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|
# Visual Studio Version 18
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VisualStudioVersion = 18.3.11520.95 d18.3
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|
MinimumVisualStudioVersion = 10.0.40219.1
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhotonViewDumper", "PhotonViewDumper.csproj", "{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}"
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EndProject
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|
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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|
EndGlobalSection
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||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
|
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
|
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
EndGlobalSection
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||||||
|
GlobalSection(SolutionProperties) = preSolution
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||||||
|
HideSolutionNode = FALSE
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|
EndGlobalSection
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||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
|
SolutionGuid = {F128F9B7-243F-4045-A691-C9D38AFF4162}
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||||||
|
EndGlobalSection
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EndGlobal
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||||||
69
Plugin.cs
Normal file
69
Plugin.cs
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@@ -0,0 +1,69 @@
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|
using BepInEx;
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|
using BepInEx.Logging;
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|
using BepInEx.Unity.IL2CPP;
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|
using CsvHelper;
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|
using Il2CppInterop.Runtime;
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|
using Photon.Pun;
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|
using System;
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|
using System.Collections.Generic;
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||||||
|
using System.Globalization;
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|
using System.IO;
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||||||
|
|
||||||
|
namespace PhotonViewDumper;
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|
|
||||||
|
public class ViewElement
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|
{
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public int RecNetId { get; set; }
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||||||
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public int ActorId { get; set; }
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||||||
|
public string NickName { get; set; }
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|
public string RecNetUserName { get; set; }
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|
public int ViewId { get; set; }
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||||||
|
public string PrefabName { get; set; }
|
||||||
|
}
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||||||
|
|
||||||
|
[BepInPlugin("dev.proxnet.recroom.photonviewdumper", "PhotonViewDumper", "0.1.0")]
|
||||||
|
public class Plugin : BasePlugin
|
||||||
|
{
|
||||||
|
public static new ManualLogSource Log;
|
||||||
|
|
||||||
|
public override void Load()
|
||||||
|
{
|
||||||
|
Log = base.Log;
|
||||||
|
Log.LogInfo($"Loaded");
|
||||||
|
|
||||||
|
AddComponent<GameObject>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Dump()
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||||||
|
{
|
||||||
|
List<ViewElement> views = new();
|
||||||
|
foreach (PhotonView view in PhotonNetwork.PhotonViews)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
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||||||
|
var recNetId = view.Owner == null ? -1 : view.Owner.RecNetAccountId;
|
||||||
|
|
||||||
|
CCEOLAOLEKJ recNetAccount = null;
|
||||||
|
PEGGCEDHBOF.DKNKKLPCGLM.TryGetValue(recNetId, out recNetAccount);
|
||||||
|
|
||||||
|
views.Add(new ViewElement
|
||||||
|
{
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||||||
|
RecNetId = recNetId,
|
||||||
|
ActorId = view.Owner == null ? -1 : view.Owner.ActorNumber,
|
||||||
|
NickName = view.Owner == null ? "" : view.Owner.nickName,
|
||||||
|
RecNetUserName = recNetAccount == null ? "" : recNetAccount.BIOGKFGIMDG.ToString(),
|
||||||
|
ViewId = view.ViewID,
|
||||||
|
PrefabName = view.name
|
||||||
|
});
|
||||||
|
} catch (Exception ex)
|
||||||
|
{
|
||||||
|
Log.LogWarning($"Failed to dump view {view.ViewID}: {ex}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using var writer = new StreamWriter("views.csv");
|
||||||
|
using var csv = new CsvWriter(writer, CultureInfo.InvariantCulture);
|
||||||
|
csv.WriteRecords(views);
|
||||||
|
Log.LogInfo($"Wrote {views.Count} to views.csv");
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user