Initial commit
This commit is contained in:
210
.gitignore
vendored
Normal file
210
.gitignore
vendored
Normal file
@@ -0,0 +1,210 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ee]xt/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# MSBuild response files
|
||||
!MSBuild.rsp
|
||||
!Directory.Build.rsp
|
||||
|
||||
# Visual Studio 14+ cache/options directory
|
||||
.vs/
|
||||
|
||||
# Visual Studio 15+ auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*~.*
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
19
GameObject.cs
Normal file
19
GameObject.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PhotonViewDumper
|
||||
{
|
||||
internal class GameObject : MonoBehaviour
|
||||
{
|
||||
void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F6)) Plugin.Dump();
|
||||
} catch (Exception ex)
|
||||
{
|
||||
Plugin.Log.LogError($"Failed to dump views: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
44
PhotonViewDumper.csproj
Normal file
44
PhotonViewDumper.csproj
Normal file
@@ -0,0 +1,44 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<AssemblyName>PhotonViewDumper</AssemblyName>
|
||||
<Product>My first plugin</Product>
|
||||
<Version>1.0.0</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>
|
||||
https://api.nuget.org/v3/index.json;
|
||||
https://nuget.bepinex.dev/v3/index.json;
|
||||
https://nuget.samboy.dev/v3/index.json
|
||||
</RestoreAdditionalProjectSources>
|
||||
<RootNamespace>PhotonViewDumper</RootNamespace>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
|
||||
<PackageReference Include="CsvHelper" Version="33.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>./AssemblyReferences/Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
<HintPath>./AssemblyReferences/Il2Cppmscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PhotonRealtime">
|
||||
<HintPath>./AssemblyReferences/PhotonRealtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PhotonUnityNetworking">
|
||||
<HintPath>./AssemblyReferences/PhotonUnityNetworking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>./AssemblyReferences/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>./AssemblyReferences/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
25
PhotonViewDumper.sln
Normal file
25
PhotonViewDumper.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 18
|
||||
VisualStudioVersion = 18.3.11520.95 d18.3
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhotonViewDumper", "PhotonViewDumper.csproj", "{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1C893A91-9E01-4217-F6A1-1ED17CEB7D62}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F128F9B7-243F-4045-A691-C9D38AFF4162}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
69
Plugin.cs
Normal file
69
Plugin.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using BepInEx.Unity.IL2CPP;
|
||||
using CsvHelper;
|
||||
using Il2CppInterop.Runtime;
|
||||
using Photon.Pun;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
|
||||
namespace PhotonViewDumper;
|
||||
|
||||
public class ViewElement
|
||||
{
|
||||
public int RecNetId { get; set; }
|
||||
public int ActorId { get; set; }
|
||||
public string NickName { get; set; }
|
||||
public string RecNetUserName { get; set; }
|
||||
public int ViewId { get; set; }
|
||||
public string PrefabName { get; set; }
|
||||
}
|
||||
|
||||
[BepInPlugin("dev.proxnet.recroom.photonviewdumper", "PhotonViewDumper", "0.1.0")]
|
||||
public class Plugin : BasePlugin
|
||||
{
|
||||
public static new ManualLogSource Log;
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
Log = base.Log;
|
||||
Log.LogInfo($"Loaded");
|
||||
|
||||
AddComponent<GameObject>();
|
||||
}
|
||||
|
||||
public static void Dump()
|
||||
{
|
||||
List<ViewElement> views = new();
|
||||
foreach (PhotonView view in PhotonNetwork.PhotonViews)
|
||||
{
|
||||
try
|
||||
{
|
||||
var recNetId = view.Owner == null ? -1 : view.Owner.RecNetAccountId;
|
||||
|
||||
CCEOLAOLEKJ recNetAccount = null;
|
||||
PEGGCEDHBOF.DKNKKLPCGLM.TryGetValue(recNetId, out recNetAccount);
|
||||
|
||||
views.Add(new ViewElement
|
||||
{
|
||||
RecNetId = recNetId,
|
||||
ActorId = view.Owner == null ? -1 : view.Owner.ActorNumber,
|
||||
NickName = view.Owner == null ? "" : view.Owner.nickName,
|
||||
RecNetUserName = recNetAccount == null ? "" : recNetAccount.BIOGKFGIMDG.ToString(),
|
||||
ViewId = view.ViewID,
|
||||
PrefabName = view.name
|
||||
});
|
||||
} catch (Exception ex)
|
||||
{
|
||||
Log.LogWarning($"Failed to dump view {view.ViewID}: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
using var writer = new StreamWriter("views.csv");
|
||||
using var csv = new CsvWriter(writer, CultureInfo.InvariantCulture);
|
||||
csv.WriteRecords(views);
|
||||
Log.LogInfo($"Wrote {views.Count} to views.csv");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user