Add project files.

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2024-07-06 17:14:02 -04:00
parent 9923b10bac
commit ae4cf9b7a1
6 changed files with 297 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>undead_universal_patch_il2cpp</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>