forked from zombieb/undead-universal-patch-il2cpp
38 lines
1.5 KiB
XML
38 lines
1.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
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<Description>My first plugin</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json;
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>undead_universal_patch_il2cpp</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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