forked from zombieb/undead-universal-patch-il2cpp
- SignalR handshake fix
- Self-hosted PhotonSocketServer support - Split photon and hile event patch - Deprecated amplitude redirect patch
This commit is contained in:
@@ -59,26 +59,19 @@ namespace undead_universal_patch_il2cpp.Patches
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if (newUri.ToString().Contains("ns.rec.net")) newUri = new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value);
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if (newUri.ToString().Contains("ns.rec.net")) newUri = new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value);
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if (newUri.ToString().Contains("api.amplitude"))
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||||||
{
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Il2CppSystem.UriBuilder replaceUri = new(new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value));
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||||||
replaceUri.Path = "/amplitude";
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newUri = replaceUri.Uri;
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||||||
}
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if (GalvanicConfig.Enabled.Value)
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if (GalvanicConfig.Enabled.Value)
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||||||
{
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{
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string[] applyHeader = [
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string[] applyHeader = [
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"authservice/cachedlogin/forplatformid",
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"/cachedlogin/forplatformid",
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"accountservice/account/create",
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"/account/create",
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"authservice/connect/token"
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"/connect/token"
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];
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];
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foreach (string header in applyHeader)
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foreach (string header in applyHeader)
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{
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{
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if (newUri.PathAndQuery.Contains(header))
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if (newUri.PathAndQuery.Contains(header))
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{
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{
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// refresh the token if it expired
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// refresh the token if it expired
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// this is somewhat inefficient, but we don't hook into many requests (see below) so it should be fine
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// this is somewhat inefficient, but we don't hook into many requests (see above) so it should be fine
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Galvanic.GalvanicWebAuth.TokenExpiry();
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Galvanic.GalvanicWebAuth.TokenExpiry();
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Type httpRequestType = request.GetType();
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Type httpRequestType = request.GetType();
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@@ -1,11 +1,34 @@
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using HarmonyLib;
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using HarmonyLib;
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using Il2CppSystem;
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using UnityEngine;
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using UnityEngine;
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namespace undead_universal_patch_il2cpp.Patches
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namespace undead_universal_patch_il2cpp.Patches
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{
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{
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[HarmonyPatch]
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public class ConnectToRecNetPatchEvent
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{
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static readonly string TargetTypeName = "RecNet.Core";
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static readonly string TargetMethodName = "ConnectToRecNet";
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static readonly string Description = "Hile Patch event method"; // It's convenient. Could patch at a different time. But this part was easy.
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static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
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static bool Prepare()
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{
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if (connectMethod == null)
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{
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Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
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return false;
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}
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Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
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return true;
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}
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static MethodBase TargetMethod() => connectMethod;
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static void Prefix()
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{
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if (GenericConfig.HilePatch.Value) HilePatch.Patch();
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}
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}
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public static class HilePatch
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public static class HilePatch
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{
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{
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public static void Patch()
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public static void Patch()
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@@ -1,8 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using HarmonyLib;
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using System.Reflection;
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using System.Reflection;
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207
BasePatches/PhotonPatch.cs
Normal file
207
BasePatches/PhotonPatch.cs
Normal file
@@ -0,0 +1,207 @@
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using System;
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using System.Reflection;
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using BepInEx.Configuration;
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using HarmonyLib;
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using Il2CppSystem.Security.Cryptography;
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using RecNet;
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using UnityEngine;
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namespace undead_universal_patch_il2cpp.Patches
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{
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[HarmonyPatch]
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public class PhotonPatchEvent
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||||||
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{
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static readonly string TargetTypeName = "PhotonNetwork";
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static readonly string TargetMethodName = "ConnectUsingSettings";
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static readonly string Description = "Photon ConnectUsingSettings patch event";
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static readonly Type targetType = AccessTools.TypeByName(TargetTypeName);
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static readonly MethodInfo targetMethod = AccessTools.Method(targetType, TargetMethodName);
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static bool Prepare()
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||||||
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{
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if (!PhotonConfig.PatchPhotonIds.Value) return false;
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if (targetType == null)
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||||||
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{
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||||||
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Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
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||||||
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return false;
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||||||
|
}
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if (targetMethod == null)
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||||||
|
{
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Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
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return false;
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|
}
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||||||
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||||||
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Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
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||||||
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return true;
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||||||
|
}
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||||||
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||||||
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static MethodInfo TargetMethod() => targetMethod;
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||||||
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||||||
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static void Prefix()
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|
{
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PhotonPatch.Patch();
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|
}
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||||||
|
}
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||||||
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||||||
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[HarmonyPatch]
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public class ForceSelfHostedPhoton
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{
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class HarmonyState
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||||||
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{
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||||||
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public object code;
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||||||
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}
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||||||
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||||||
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static readonly string TargetTypeName = "PUNNetworkManager";
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||||||
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static readonly string TargetMethodName = "OnConnectedToMaster";
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||||||
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static readonly string Description = "Force JoinOrCreateRoom when connected to master";
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||||||
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static readonly Type targetType = AccessTools.TypeByName(TargetTypeName);
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||||||
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static readonly MethodInfo targetMethod = AccessTools.Method(targetType, TargetMethodName);
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||||||
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||||||
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static bool Prepare()
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||||||
|
{
|
||||||
|
if (!(PhotonConfig.PatchPhotonIds.Value && PhotonConfig.SelfHosted.Value)) return false;
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||||||
|
if (targetType == null)
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||||||
|
{
|
||||||
|
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
|
||||||
|
return false;
|
||||||
|
}
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||||||
|
if (targetMethod == null)
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||||||
|
{
|
||||||
|
Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
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||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static MethodBase TargetMethod() => targetMethod;
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||||||
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||||||
|
static void Prefix(ref PUNNetworkManager __instance, ref HarmonyState __state)
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||||||
|
{
|
||||||
|
__state = new HarmonyState();
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||||||
|
PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
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||||||
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if (targetGameSessionProperty == null)
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||||||
|
{
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||||||
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Plugin.Log.LogFatal("Cannot force masterserver: targetGameSessionProperty was null.");
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||||||
|
return;
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||||||
|
}
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||||||
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var targetGameSession = targetGameSessionProperty.GetValue(__instance);
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||||||
|
if (targetGameSession == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogFatal("Cannot force masterserver: targetGameSession was null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
|
||||||
|
if (photonRegionIdProperty == null)
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||||||
|
{
|
||||||
|
Plugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
|
||||||
|
return;
|
||||||
|
}
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||||||
|
|
||||||
|
__state.code = photonRegionIdProperty.GetValue(targetGameSession);
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||||||
|
photonRegionIdProperty.SetValue(targetGameSession, 4);
|
||||||
|
Plugin.Log.LogDebug("Forcing masterserver");
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||||||
|
}
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||||||
|
|
||||||
|
static void Postfix(ref PUNNetworkManager __instance, ref HarmonyState __state)
|
||||||
|
{
|
||||||
|
PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
|
||||||
|
if (targetGameSessionProperty == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSessionProperty was null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var targetGameSession = targetGameSessionProperty.GetValue(__instance);
|
||||||
|
if (targetGameSession == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSession was null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
|
||||||
|
if (photonRegionIdProperty == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
photonRegionIdProperty.SetValue(targetGameSession, __state.code);
|
||||||
|
Plugin.Log.LogDebug("Masterserver regionId roundtrip");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PhotonPatch
|
||||||
|
{
|
||||||
|
public static void Patch()
|
||||||
|
{
|
||||||
|
// It's fine to reference enums after we're pretty sure the relevant types exist
|
||||||
|
// i think
|
||||||
|
Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
|
||||||
|
Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
|
||||||
|
|
||||||
|
if (photonNetworkType == null || serverSettingsType == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
|
||||||
|
return;
|
||||||
|
// safe to reference enums proceeding this
|
||||||
|
}
|
||||||
|
|
||||||
|
PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
|
||||||
|
object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
|
||||||
|
|
||||||
|
if (PhotonConfig.PunLogging.Value)
|
||||||
|
{
|
||||||
|
PropertyInfo loggingProperty = serverSettingsType.GetRuntimeProperty("PunLogging");
|
||||||
|
loggingProperty.SetValue(serverSettings, PhotonLogLevel.Full);
|
||||||
|
PropertyInfo networkLoggingProperty = serverSettingsType.GetRuntimeProperty("NetworkLogging");
|
||||||
|
networkLoggingProperty.SetValue(serverSettings, ExitGames.Client.Photon.DebugLevel.ALL);
|
||||||
|
}
|
||||||
|
|
||||||
|
PropertyInfo appIdProperty = serverSettingsType.GetRuntimeProperty("AppID");
|
||||||
|
PropertyInfo voiceAppIdProperty = serverSettingsType.GetRuntimeProperty("VoiceAppID");
|
||||||
|
|
||||||
|
appIdProperty.SetValue(serverSettings, PhotonConfig.AppID.Value);
|
||||||
|
voiceAppIdProperty.SetValue(serverSettings, PhotonConfig.VoiceAppID.Value);
|
||||||
|
|
||||||
|
if (PhotonConfig.SelfHosted.Value)
|
||||||
|
{
|
||||||
|
MethodInfo useMyServerMethod = serverSettingsType.GetMethod("UseMyServer");
|
||||||
|
useMyServerMethod.Invoke(serverSettings, [
|
||||||
|
PhotonConfig.ServerAddress.Value,
|
||||||
|
PhotonConfig.ServerPort.Value,
|
||||||
|
PhotonConfig.AppID.Value,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
Type authValuesType = AccessTools.TypeByName("AuthenticationValues");
|
||||||
|
if (authValuesType != null)
|
||||||
|
{
|
||||||
|
PropertyInfo userIdProperty = authValuesType.GetRuntimeProperty("UserId");
|
||||||
|
|
||||||
|
PropertyInfo networkingPeerProperty = photonNetworkType.GetRuntimeProperty("networkingPeer");
|
||||||
|
if (networkingPeerProperty == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError("Cannot patch Photon: networkingPeerProperty was null. Is this build supported?");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (networkingPeerProperty.GetValue(null) == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError("Cannot patch Photon: networkingPeerInstance was null. Is this build supported?");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string id = Util.LocalInstanceGuid;
|
||||||
|
Plugin.Log.LogDebug($"Instance GUID is {id}");
|
||||||
|
|
||||||
|
PhotonNetwork.AuthValues = new AuthenticationValues();
|
||||||
|
PhotonNetwork.AuthValues.UserId = id;
|
||||||
|
|
||||||
|
Plugin.Log.LogDebug($"Set the authValues userId to {id}");
|
||||||
|
}
|
||||||
|
|
||||||
|
Plugin.Log.LogInfo($"Photon patch ({(PhotonConfig.SelfHosted.Value ? "self-hosted" : "cloud")}) succeeded.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
using HarmonyLib;
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
namespace undead_universal_patch_il2cpp.Patches
|
|
||||||
{
|
|
||||||
[HarmonyPatch]
|
|
||||||
public class ConnectToRecNetPatchEvent
|
|
||||||
{
|
|
||||||
static readonly string TargetTypeName = "RecNet.Core";
|
|
||||||
static readonly string TargetMethodName = "ConnectToRecNet";
|
|
||||||
static readonly string Description = "Photon/Hile Patch event method"; // It's convenient. Could patch at a different time. But this part was easy.
|
|
||||||
static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
|
|
||||||
|
|
||||||
static bool Prepare()
|
|
||||||
{
|
|
||||||
if (connectMethod == null)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
static MethodBase TargetMethod() => connectMethod;
|
|
||||||
static void Prefix()
|
|
||||||
{
|
|
||||||
if (PhotonConfig.PatchPhotonIds.Value) PhotonPatch.Patch();
|
|
||||||
if (GenericConfig.HilePatch.Value) HilePatch.Patch();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class PhotonPatch
|
|
||||||
{
|
|
||||||
public static void Patch()
|
|
||||||
{
|
|
||||||
Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
|
|
||||||
Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
|
|
||||||
|
|
||||||
if (photonNetworkType == null || serverSettingsType == null)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// The property PhotonServerSettings (which should be a field) didn't appear when I didn't specify `Runtime`. Not sure why. But this works.
|
|
||||||
PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
|
|
||||||
object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
|
|
||||||
|
|
||||||
PropertyInfo appIdField = serverSettingsType.GetRuntimeProperty("AppID");
|
|
||||||
PropertyInfo voiceAppIdField = serverSettingsType.GetRuntimeProperty("VoiceAppID");
|
|
||||||
|
|
||||||
appIdField.SetValue(serverSettings, PhotonConfig.AppID.Value);
|
|
||||||
voiceAppIdField.SetValue(serverSettings, PhotonConfig.VoiceAppID.Value);
|
|
||||||
|
|
||||||
Plugin.Log.LogInfo("Photon patch succeeded.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,9 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
|
||||||
namespace undead_universal_patch_il2cpp.Patches
|
namespace undead_universal_patch_il2cpp.Patches
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ namespace undead_universal_patch_il2cpp.Patches
|
|||||||
|
|
||||||
static bool Prepare()
|
static bool Prepare()
|
||||||
{
|
{
|
||||||
|
if (!GenericConfig.CertificatePatch.Value) return false;
|
||||||
if (targetMethod == null)
|
if (targetMethod == null)
|
||||||
{
|
{
|
||||||
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
|
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
|
||||||
@@ -34,7 +35,7 @@ namespace undead_universal_patch_il2cpp.Patches
|
|||||||
|
|
||||||
static bool Prefix()
|
static bool Prefix()
|
||||||
{
|
{
|
||||||
return !(GenericConfig.CertificatePatch.Value);
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
13
Config.cs
13
Config.cs
@@ -8,7 +8,6 @@ namespace undead_universal_patch_il2cpp
|
|||||||
public static ConfigEntry<bool> LogAllRequests;
|
public static ConfigEntry<bool> LogAllRequests;
|
||||||
public static ConfigEntry<bool> CertificatePatch;
|
public static ConfigEntry<bool> CertificatePatch;
|
||||||
public static ConfigEntry<bool> HilePatch;
|
public static ConfigEntry<bool> HilePatch;
|
||||||
public static ConfigEntry<bool> AmplitudeRedirectPatch;
|
|
||||||
public static ConfigEntry<bool> SignalRHandshakeFix;
|
public static ConfigEntry<bool> SignalRHandshakeFix;
|
||||||
public static ConfigEntry<bool> ImageSignaturePatch;
|
public static ConfigEntry<bool> ImageSignaturePatch;
|
||||||
}
|
}
|
||||||
@@ -17,8 +16,7 @@ namespace undead_universal_patch_il2cpp
|
|||||||
public static bool LogAllRequests = false;
|
public static bool LogAllRequests = false;
|
||||||
public static bool CertificatePatch = false;
|
public static bool CertificatePatch = false;
|
||||||
public static bool HilePatch = false;
|
public static bool HilePatch = false;
|
||||||
public static bool AmplitudeRedirectPatch = true;
|
public static bool SignalRHandshakeFix = false;
|
||||||
public static bool SignalRHandshakeFix = true;
|
|
||||||
public static bool ImageSignaturePatch = false;
|
public static bool ImageSignaturePatch = false;
|
||||||
}
|
}
|
||||||
public static class NameserverConfig
|
public static class NameserverConfig
|
||||||
@@ -34,14 +32,22 @@ namespace undead_universal_patch_il2cpp
|
|||||||
public static class PhotonConfig
|
public static class PhotonConfig
|
||||||
{
|
{
|
||||||
public static ConfigEntry<bool> PatchPhotonIds;
|
public static ConfigEntry<bool> PatchPhotonIds;
|
||||||
|
public static ConfigEntry<bool> PunLogging;
|
||||||
|
public static ConfigEntry<bool> SelfHosted;
|
||||||
public static ConfigEntry<string> AppID;
|
public static ConfigEntry<string> AppID;
|
||||||
public static ConfigEntry<string> VoiceAppID;
|
public static ConfigEntry<string> VoiceAppID;
|
||||||
|
public static ConfigEntry<string> ServerAddress;
|
||||||
|
public static ConfigEntry<int> ServerPort;
|
||||||
}
|
}
|
||||||
public static class PhotonConfigDefaults
|
public static class PhotonConfigDefaults
|
||||||
{
|
{
|
||||||
public static bool PatchPhotonIds = false;
|
public static bool PatchPhotonIds = false;
|
||||||
|
public static bool PunLogging = false;
|
||||||
|
public static bool SelfHosted = false;
|
||||||
public static string AppID = "replace-me-please";
|
public static string AppID = "replace-me-please";
|
||||||
public static string VoiceAppID = "replace-me-please";
|
public static string VoiceAppID = "replace-me-please";
|
||||||
|
public static string ServerAddress = "127.0.0.1";
|
||||||
|
public static int ServerPort = 5055;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GalvanicConfig
|
public static class GalvanicConfig
|
||||||
@@ -59,4 +65,5 @@ namespace undead_universal_patch_il2cpp
|
|||||||
public static string Export = "IDoNotWantToExportMyKeys";
|
public static string Export = "IDoNotWantToExportMyKeys";
|
||||||
public static bool Import = false;
|
public static bool Import = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -205,7 +205,7 @@ namespace undead_universal_patch_il2cpp.Galvanic
|
|||||||
{
|
{
|
||||||
byte[] buffer = new byte[128];
|
byte[] buffer = new byte[128];
|
||||||
new System.Random().NextBytes(buffer);
|
new System.Random().NextBytes(buffer);
|
||||||
return System.Convert.ToBase64String(buffer).Substring(0, 128);
|
return Convert.ToBase64String(buffer).Substring(0, 128);
|
||||||
|
|
||||||
// god help me
|
// god help me
|
||||||
}
|
}
|
||||||
|
|||||||
31
Plugin.cs
31
Plugin.cs
@@ -1,4 +1,4 @@
|
|||||||
using AmplitudeAnalytics;
|
using System;
|
||||||
using BepInEx;
|
using BepInEx;
|
||||||
using BepInEx.Logging;
|
using BepInEx.Logging;
|
||||||
using BepInEx.Unity.IL2CPP;
|
using BepInEx.Unity.IL2CPP;
|
||||||
@@ -6,7 +6,7 @@ using HarmonyLib;
|
|||||||
|
|
||||||
namespace undead_universal_patch_il2cpp;
|
namespace undead_universal_patch_il2cpp;
|
||||||
|
|
||||||
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.2.0")]
|
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.3.0")]
|
||||||
public class Plugin : BasePlugin
|
public class Plugin : BasePlugin
|
||||||
{
|
{
|
||||||
public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
|
public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
|
||||||
@@ -22,26 +22,39 @@ public class Plugin : BasePlugin
|
|||||||
|
|
||||||
public override void Load()
|
public override void Load()
|
||||||
{
|
{
|
||||||
|
Util.LocalInstanceGuid = Guid.NewGuid().ToString();
|
||||||
|
|
||||||
|
Log.LogInfo("It's time to Room some Rec and chew bubble gum, and I'm all out of gum");
|
||||||
|
|
||||||
GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
|
GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
|
||||||
"Log all HTTP requests sent by the game.");
|
"Log all HTTP requests sent by the game.");
|
||||||
GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
|
GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
|
||||||
"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
|
"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
|
||||||
GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
|
GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
|
||||||
"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening.");
|
"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening.");
|
||||||
GenericConfig.AmplitudeRedirectPatch = Config.Bind("Generic", "AmplitudeRedirectPatch", GenericConfigDefaults.AmplitudeRedirectPatch,
|
|
||||||
"Redirect all Amplitude API requests to the nameserver on '/amplitude'.");
|
|
||||||
GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
|
GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
|
||||||
"Replace apostrophes with quotes in the initial SignalR handshake.");
|
"Replace apostrophes with quotes in the initial SignalR handshake.");
|
||||||
GenericConfig.ImageSignaturePatch = Config.Bind("Generic", "ImageSignaturePatch", GenericConfigDefaults.ImageSignaturePatch,
|
GenericConfig.ImageSignaturePatch = Config.Bind("Generic", "ImageSignaturePatch", GenericConfigDefaults.ImageSignaturePatch,
|
||||||
"When enabled, all image signatures will be valid." +
|
"When enabled, all image signatures will be valid." +
|
||||||
"\nWorks only if the server appends a properly formatted signature header (signature does not need to be valid)");
|
"\nWorks only if the server appends a properly formatted signature header (signature does not need to be valid)");
|
||||||
|
GenericConfig
|
||||||
PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
|
PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
|
||||||
"Enable/disable changing the target IDs in PhotonServerSettings." +
|
"Patch Photon configuration.");
|
||||||
"\nCustom server settings are not yet supported.");
|
PhotonConfig.PunLogging = Config.Bind("Photon", "PunLogging", PhotonConfigDefaults.PunLogging,
|
||||||
|
"Enable all logging sent by Photon/PUN/Voice (useful for server debugging)");
|
||||||
|
PhotonConfig.SelfHosted = Config.Bind("Photon", "IsSelfHosted", PhotonConfigDefaults.SelfHosted,
|
||||||
|
"When enabled, use a self-hosted 'OnPremises' PhotonSocketServer. (EXPERIMENTAL)" +
|
||||||
|
"\nWhen disabled, AppID and VoiceAppID are sent to Photon Cloud and a cloud masterserver is used.");
|
||||||
PhotonConfig.AppID = Config.Bind("Photon", "AppID", PhotonConfigDefaults.AppID,
|
PhotonConfig.AppID = Config.Bind("Photon", "AppID", PhotonConfigDefaults.AppID,
|
||||||
"The new target (PUN) App ID from the Photon dashboard.");
|
"The new target (PUN) App ID from the Photon dashboard." +
|
||||||
|
"\nWhen self-hosting, this should be the name of your application (either 'Master' or 'Game')");
|
||||||
PhotonConfig.VoiceAppID = Config.Bind("Photon", "VoiceAppID", PhotonConfigDefaults.VoiceAppID,
|
PhotonConfig.VoiceAppID = Config.Bind("Photon", "VoiceAppID", PhotonConfigDefaults.VoiceAppID,
|
||||||
"The new target Voice App ID from the Photon dashboard.");
|
"The new target Voice App ID from the Photon dashboard." +
|
||||||
|
"\nWhen self-hosting, this value is ignored, since Photon voice in Rec Room is based on PUN.");
|
||||||
|
PhotonConfig.ServerAddress = Config.Bind("Photon", "ServerAddress", PhotonConfigDefaults.ServerAddress,
|
||||||
|
"Address of the Photon master server (ignored if not using self-hosted)");
|
||||||
|
PhotonConfig.ServerPort = Config.Bind("Photon", "ServerPort", PhotonConfigDefaults.ServerPort,
|
||||||
|
"Photon master server UDP port (ignored if not using self-hosted)");
|
||||||
NameserverConfig.Rewrite = Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite,
|
NameserverConfig.Rewrite = Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite,
|
||||||
"Enable/disable rewriting the URL for nameserver requests.");
|
"Enable/disable rewriting the URL for nameserver requests.");
|
||||||
NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
|
NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
|
||||||
@@ -71,5 +84,7 @@ public class Plugin : BasePlugin
|
|||||||
if (GalvanicConfig.Export.Value == "IWantToExportMyKeys") Galvanic.GalvanicAuth.Export();
|
if (GalvanicConfig.Export.Value == "IWantToExportMyKeys") Galvanic.GalvanicAuth.Export();
|
||||||
if (GalvanicConfig.Import.Value) Galvanic.GalvanicAuth.Import();
|
if (GalvanicConfig.Import.Value) Galvanic.GalvanicAuth.Import();
|
||||||
if (GalvanicConfig.Enabled.Value) Galvanic.GalvanicWebAuth.GetToken();
|
if (GalvanicConfig.Enabled.Value) Galvanic.GalvanicWebAuth.GetToken();
|
||||||
|
|
||||||
|
Log.LogInfo("Undead Universal IL2CPP Patch for Rec Room by @zombieb; loaded.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
19
README.md
19
README.md
@@ -17,8 +17,21 @@ Currently a work-in-progress and is not implemented
|
|||||||
Unlike the Mono patch, some assemblies must be referenced.
|
Unlike the Mono patch, some assemblies must be referenced.
|
||||||
|
|
||||||
Run BepInEx interop on your build and add the following assemblies to new folder `.\AssemblyReferences\` in this project directory:
|
Run BepInEx interop on your build and add the following assemblies to new folder `.\AssemblyReferences\` in this project directory:
|
||||||
|
* `BepInEx/interop/Assembly-CSharp.dll`
|
||||||
* `BepInEx/interop/Il2Cppmscorlib.dll`
|
* `BepInEx/interop/Il2Cppmscorlib.dll`
|
||||||
* `BepInEx/interop/Il2CppSystem.dll`
|
* `BepInEx/interop/Il2CppSystem.dll`
|
||||||
* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/UnityEngine.CoreModule.dll`
|
* `BepInEx/interop/Photon3Unity3D.dll`
|
||||||
* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/Assembly-CSharp.dll`
|
* `BepInEx/interop/RecRoom.Datastructures.Runtime`
|
||||||
* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/RecRoom.Datastructures.Runtime`
|
* `BepInEx/interop/UnityEngine.CoreModule.dll`
|
||||||
|
|
||||||
|
### Linux users
|
||||||
|
Wine currently has problems generating the keypair used in Galvanic authentication.
|
||||||
|
|
||||||
|
You can use a real Windows system to generate the keys for the first startup.
|
||||||
|
|
||||||
|
If you're unsure how to start your build on linux:
|
||||||
|
* Install Steam
|
||||||
|
* Add Rec Room as a non-steam game
|
||||||
|
* Set the compatibility mode to the latest stable version of proton
|
||||||
|
* Use protontricks to add the doorstop DLL
|
||||||
|
* Start Rec Room through Steam
|
||||||
11
Util.cs
Normal file
11
Util.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace undead_universal_patch_il2cpp
|
||||||
|
{
|
||||||
|
public class Util
|
||||||
|
{
|
||||||
|
public static string LocalInstanceGuid { set; get; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
<TargetFramework>net6.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
|
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
|
||||||
<Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April-2020) </Description>
|
<Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April-2020) </Description>
|
||||||
<Version>1.2.0</Version>
|
<Version>1.3.0</Version>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<RestoreAdditionalProjectSources>
|
<RestoreAdditionalProjectSources>
|
||||||
@@ -29,6 +29,9 @@
|
|||||||
<Reference Include="Il2CppSystem">
|
<Reference Include="Il2CppSystem">
|
||||||
<HintPath>AssemblyReferences\Il2CppSystem.dll</HintPath>
|
<HintPath>AssemblyReferences\Il2CppSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Photon3Unity3D">
|
||||||
|
<HintPath>AssemblyReferences\Photon3Unity3D.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="RecRoom.Datastructures.Runtime">
|
<Reference Include="RecRoom.Datastructures.Runtime">
|
||||||
<HintPath>AssemblyReferences\RecRoom.Datastructures.Runtime.dll</HintPath>
|
<HintPath>AssemblyReferences\RecRoom.Datastructures.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|||||||
Reference in New Issue
Block a user