Files
undead-universal-patch-il2cpp/Plugin.cs
zombieb 8d1bac8201 - SignalR handshake fix
- Self-hosted PhotonSocketServer support
- Split photon and hile event patch
- Deprecated amplitude redirect patch
2025-04-13 02:11:08 -04:00

90 lines
5.8 KiB
C#

using System;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
namespace undead_universal_patch_il2cpp;
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.3.0")]
public class Plugin : BasePlugin
{
public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
public override bool Unload()
{
Log.LogInfo("Destroying.");
_hi.UnpatchSelf();
return true;
}
public override void Load()
{
Util.LocalInstanceGuid = Guid.NewGuid().ToString();
Log.LogInfo("It's time to Room some Rec and chew bubble gum, and I'm all out of gum");
GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
"Log all HTTP requests sent by the game.");
GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening.");
GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
"Replace apostrophes with quotes in the initial SignalR handshake.");
GenericConfig.ImageSignaturePatch = Config.Bind("Generic", "ImageSignaturePatch", GenericConfigDefaults.ImageSignaturePatch,
"When enabled, all image signatures will be valid." +
"\nWorks only if the server appends a properly formatted signature header (signature does not need to be valid)");
GenericConfig
PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
"Patch Photon configuration.");
PhotonConfig.PunLogging = Config.Bind("Photon", "PunLogging", PhotonConfigDefaults.PunLogging,
"Enable all logging sent by Photon/PUN/Voice (useful for server debugging)");
PhotonConfig.SelfHosted = Config.Bind("Photon", "IsSelfHosted", PhotonConfigDefaults.SelfHosted,
"When enabled, use a self-hosted 'OnPremises' PhotonSocketServer. (EXPERIMENTAL)" +
"\nWhen disabled, AppID and VoiceAppID are sent to Photon Cloud and a cloud masterserver is used.");
PhotonConfig.AppID = Config.Bind("Photon", "AppID", PhotonConfigDefaults.AppID,
"The new target (PUN) App ID from the Photon dashboard." +
"\nWhen self-hosting, this should be the name of your application (either 'Master' or 'Game')");
PhotonConfig.VoiceAppID = Config.Bind("Photon", "VoiceAppID", PhotonConfigDefaults.VoiceAppID,
"The new target Voice App ID from the Photon dashboard." +
"\nWhen self-hosting, this value is ignored, since Photon voice in Rec Room is based on PUN.");
PhotonConfig.ServerAddress = Config.Bind("Photon", "ServerAddress", PhotonConfigDefaults.ServerAddress,
"Address of the Photon master server (ignored if not using self-hosted)");
PhotonConfig.ServerPort = Config.Bind("Photon", "ServerPort", PhotonConfigDefaults.ServerPort,
"Photon master server UDP port (ignored if not using self-hosted)");
NameserverConfig.Rewrite = Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite,
"Enable/disable rewriting the URL for nameserver requests.");
NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
"The new full URL to use when sending a nameserver request.");
GalvanicConfig.Enabled = Config.Bind("GalvanicCorrosion", "Enabled", GalvanicConfigDefaults.Enabled,
"Use Galvanic Corrosion features. Authenticates with a GC server." +
"\nThe host and protocol in Nameserver.NewUrl will be used for the server's base URL." +
"\nDo not enable if you either don't know what this does.");
GalvanicConfig.RegenerateKeypair = Config.Bind("GalvanicCorrosion", "RegenerateKeypair", GalvanicConfigDefaults.RegenerateKeypair,
"Regenerate the keypair upon startup. DO NOT ENABLE IF YOU WANT TO KEEP YOUR ACCOUNT.");
GalvanicConfig.Export = Config.Bind("GalvanicCorrosion", "Export", GalvanicConfigDefaults.Export,
"Export the keypair to a plaintext file in the game directory. Set to 'IWantToExportMyKeys' to enable." +
"\n**DO NOT ENABLE IF YOU DO NOT KNOW WHAT THIS DOES.**" +
"\n**DO NOT ENABLE THIS IF SOMEONE UNTRUSTWORTHY TOLD YOU TO.**" +
"\n**THESE KEYS CONTAIN THE CREDENTIALS THAT GRANT ACCESS TO YOUR ACCOUNTS.**");
GalvanicConfig.Import = Config.Bind("GalvanicCorrosion", "Import", GalvanicConfigDefaults.Import,
"Import the Galvanic Authentication keys from a file." +
"\nBe sure to not enable this at the same time as `Export`, as that will cause the keys to" +
"\nbe unnecessarily written and read to and from the disk.");
_hi.PatchAll();
if (GalvanicConfig.RegenerateKeypair.Value)
{
Log.LogInfo("Regenerating keypair");
Galvanic.GalvanicAuth.PrepareKeys();
}
if (GalvanicConfig.Export.Value == "IWantToExportMyKeys") Galvanic.GalvanicAuth.Export();
if (GalvanicConfig.Import.Value) Galvanic.GalvanicAuth.Import();
if (GalvanicConfig.Enabled.Value) Galvanic.GalvanicWebAuth.GetToken();
Log.LogInfo("Undead Universal IL2CPP Patch for Rec Room by @zombieb; loaded.");
}
}