OnLogout, Steam platform auth in account creation. Not configurable to ensure server uses ticket to validate.

This commit is contained in:
2025-09-22 00:24:04 -04:00
parent 4649042ac1
commit 2ff60f8399
7 changed files with 132 additions and 15 deletions

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@@ -16,6 +16,8 @@ public class RecNetInteractions
public static List<Action> postAuthenticationActions = [];
public static List<Action> postLocalAccountActions = [];
public static List<Action> onNotificationsOpen = [];
public static List<Action> onLogout = [];
public static List<Action> onPlatformInitialize = [];
public static Il2CppSystem.Uri CreateServiceUri(Service service, string pathAndQuery)
{

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@@ -43,6 +43,7 @@ public class Initialization
UniversalPatchPlugin.Log.LogInfo("PATCH LIST END =========================");
}
// to be removed in a future update
try
{
CacheChangePatchConfigs();
@@ -62,8 +63,9 @@ public class Initialization
{
UniversalPatchPlugin.Log.LogInfo("Attaching game objects");
if (ServerPatchesConfig.CustomEmotes.Value) UniversalPatchPlugin.Instance.AddComponent<CustomEmotes>();
UniversalPatchPlugin.Instance.AddComponent<SteamPlatform>();
UniversalPatchPlugin.Instance.AddComponent<CustomPhoton>();
if (ServerPatchesConfig.CustomEmotes.Value) UniversalPatchPlugin.Instance.AddComponent<CustomEmotes>();
if (ServerPatchesConfig.CustomKnownDlls.Value) UniversalPatchPlugin.Instance.AddComponent<CustomCheatManager>();
if (ServerPatchesConfig.CustomGameConfigurations.Value) UniversalPatchPlugin.Instance.AddComponent<CustomGameManager>();
}

46
Core/SteamPlatform.cs Normal file
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@@ -0,0 +1,46 @@
using Il2CppInterop.Runtime;
using Steamworks;
using System;
using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Core;
public class SteamPlatform : MonoBehaviour
{
public static string AuthTicket { get; set; } = null;
void GetAuthTicket() {
SteamPlatformManager manager = PlatformManager.Instance.GetComponentInChildren<SteamPlatformManager>();
manager.GetAuthSessionTicket().Then(
DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SteamPlatformManager.AuthSessionTicket>>((SteamPlatformManager.AuthSessionTicket ticket) =>
{
if (!string.IsNullOrEmpty(ticket.Error)) UniversalPatchPlugin.Log.LogError($"Could not get Steam auth ticket!: {ticket.Error}");
else
{
AuthTicket = BitConverter.ToString(ticket.Ticket).Replace("-", "").ToUpperInvariant().TrimEnd('0');
Util.ConditionalDebug($"Got new Steam auth ticket");
}
}));
}
void Start()
{
RecNetInteractions.onLogout.Add(GetAuthTicket);
RecNetInteractions.onPlatformInitialize.Add(GetAuthTicket);
/*
Every time the user logs out of matchmaking
or when PlatformManager initializes, fetch a new ticket.
The user might be logging out to the account selection screen
where they might create a new one; a Steam auth ticket is added to
the auth params in the create request and it must be valid.
It *is* possible (though very unlikely) that the user creates a new account
before the first ticket is fetched, since the method that gets a ticket is
an IPromise.
If this way of doing things isn't the best, fix it and I'll merge
*/
}
}

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@@ -1,9 +1,12 @@
using System;
using System.Reflection;
using System.Threading.Tasks;
using BestHTTP;
using BestHTTP.Forms;
using HarmonyLib;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Config;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
@@ -22,6 +25,8 @@ namespace undead_universal_patch_il2cpp.Patches
static readonly MethodInfo getHeaderMethod = requestType?.GetMethod("GetFirstHeaderValue");
static readonly MethodInfo addHeaderMethod = requestType?.GetMethod("AddHeader");
static readonly MethodInfo getFormFields = requestType?.GetMethod("GetFormFields");
static readonly PropertyInfo formImplProp = requestType?.GetProperty("FormImpl");
static readonly PropertyInfo methodTypeProp = requestType?.GetProperty("MethodType");
static readonly PropertyInfo uriProp = requestType?.GetProperty("Uri");
static readonly PropertyInfo customCertProp = requestType?.GetProperty("CustomCertificateVerifyer");
@@ -30,13 +35,13 @@ namespace undead_universal_patch_il2cpp.Patches
getHeaderMethod,
addHeaderMethod,
methodTypeProp,
getFormFields,
formImplProp,
uriProp,
customCertProp
]).Success;
static MethodBase TargetMethod() => patchResult.Method;
[HarmonyPrefix]
static void Prefix(ref object request)
{
if (PatchConfig.CertificatePatch.Value) customCertProp.GetSetMethod().Invoke(request, [null]);
@@ -59,6 +64,16 @@ namespace undead_universal_patch_il2cpp.Patches
if (newUri.Host.Contains("ns.rec.net")) newUri = new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value);
bool isAccCreate = newUri.PathAndQuery.Contains("account/create");
if (isAccCreate && SteamPlatform.AuthTicket != null)
{
HTTPFormBase form = (HTTPFormBase)formImplProp.GetValue(request, null);
form.AddField("x-steam-ticket", SteamPlatform.AuthTicket);
Util.ConditionalDebug("Added Steam ticket to create request");
}
else if (isAccCreate) UniversalPatchPlugin.Log.LogError("The Steam auth ticket has not yet been fetched, account creation might fail!");
// Finish request changes
string afterUrl = newUri.ToString();
@@ -71,9 +86,8 @@ namespace undead_universal_patch_il2cpp.Patches
$" URL After : {(beforeUrl == afterUrl ? "(unmodified)" : afterUrl)}\n" +
$" Method : {method}\n" +
$" Content-Type : {contentType ?? "(not set)"}");
else UniversalPatchPlugin.Log.LogInfo("BestHTTPProxy Request Log\n" +
$" Before : {beforeUrl}\n" +
$" After : {afterUrl}");
else UniversalPatchPlugin.Log.LogInfo("BestHTTPProxy Request\n" +
$" {method} {afterUrl}");
}
}
}

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@@ -0,0 +1,30 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
namespace undead_universal_patch_il2cpp.Patches.Internals;
[HarmonyPatch]
public static class LogoutEvent
{
static PatchTypesResult typesResult = Util.PreparePatchTypes(
"RecNet logout event patch",
"RecNet.Login",
"OnLogout"
);
static MethodBase TargetMethod() => typesResult.Method;
static bool Prepare() => typesResult.Success;
static void Postfix()
{
Util.ConditionalDebug("Running onLogout actions");
foreach (var action in RecNetInteractions.onLogout) action();
}
}

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@@ -0,0 +1,29 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
namespace undead_universal_patch_il2cpp.Patches.Internals;
[HarmonyPatch]
public class SteamPlatformManagerEvent
{
static PatchTypesResult typesResult = Util.PreparePatchTypes(
"On SteamPlatformManager.Initialize",
"SteamPlatformManager",
"Initialize"
);
static MethodBase TargetMethod() => typesResult.Method;
static bool Prepare() => typesResult.Success;
static void Postfix()
{
UniversalPatchPlugin.Log.LogInfo("Running post-steam platform initialize actions");
foreach (var action in RecNetInteractions.onPlatformInitialize) action();
}
}

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@@ -22,19 +22,13 @@ public class AuthenticationEventPatch
static MethodBase TargetMethod() => patchResult.Method;
private static bool RanPostActions { get; set; } = false;
static void Postfix(ref string accessToken)
{
UniversalPatchPlugin.Log.LogInfo("Intercepted AccessToken");
RecNetInteractions.AccessToken = accessToken;
if (!RanPostActions)
{
bool value = (bool)hasAccessTokenProperty.GetValue(patchResult.Type);
if (value) UniversalPatchPlugin.Log.LogInfo("Running post-authentication actions");
UniversalPatchPlugin.Log.LogInfo("Running post-authentication actions");
foreach (var action in RecNetInteractions.postAuthenticationActions)
action();
}
else RanPostActions = true;
}
}