Internals rewritten. PHoton config can now be fetched from the server, and if it fails, fallback to the local configuration.

This commit is contained in:
2025-08-16 21:04:26 -04:00
parent 8ca37170e4
commit 087d9a900e
20 changed files with 393 additions and 234 deletions

View File

@@ -35,10 +35,12 @@ namespace undead_universal_patch_il2cpp.Core.Config
public static class ServerPatchesConfig public static class ServerPatchesConfig
{ {
public static ConfigEntry<bool> CustomEmotes; public static ConfigEntry<bool> CustomEmotes;
public static ConfigEntry<bool> CustomPhoton;
} }
public static class ServerPatchesConfigDefaults public static class ServerPatchesConfigDefaults
{ {
public static bool CustomEmotes = false; public static bool CustomEmotes = false;
public static bool CustomPhoton = false;
} }
public static class GameManagerConfig public static class GameManagerConfig
{ {
@@ -69,6 +71,7 @@ namespace undead_universal_patch_il2cpp.Core.Config
public static ConfigEntry<bool> SelfHosted; public static ConfigEntry<bool> SelfHosted;
public static ConfigEntry<string> ServerAddress; public static ConfigEntry<string> ServerAddress;
public static ConfigEntry<int> ServerPort; public static ConfigEntry<int> ServerPort;
public static ConfigEntry<byte> ConnectionProtocol;
} }
public static class PhotonConfigDefaults public static class PhotonConfigDefaults
{ {
@@ -79,5 +82,6 @@ namespace undead_universal_patch_il2cpp.Core.Config
public static bool SelfHosted = false; public static bool SelfHosted = false;
public static string ServerAddress = "127.0.0.1"; public static string ServerAddress = "127.0.0.1";
public static int ServerPort = 5055; public static int ServerPort = 5055;
public static byte ConnectionProtocol = 0;
} }
} }

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@@ -4,9 +4,9 @@ using System.Collections.Concurrent;
using Mapster; using Mapster;
using System; using System;
using System.Linq; using System.Linq;
using undead_universal_patch_il2cpp.Core.Config; using BestHTTP;
namespace undead_universal_patch_il2cpp.Core.CustomRecNet.CustomEmotes; namespace undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomEmotes;
public class EmoteConfigDTO public class EmoteConfigDTO
{ {
@@ -18,9 +18,15 @@ public class EmoteConfigDTO
public bool OnlyBroadcastToTeam { get; set; } public bool OnlyBroadcastToTeam { get; set; }
} }
public class EmoteConfig public class CustomEmotes : MonoBehaviour
{ {
public static void Patch(List<EmoteConfigDTO> emotes)
public void Start()
{
RecNetInteractions.postLocalAccountActions.Add(DownloadCustomEmotes);
}
void Patch(HTTPResponse _res, List<EmoteConfigDTO> emotes)
{ {
UniversalPatchPlugin.Log.LogInfo("Setting new emotes"); UniversalPatchPlugin.Log.LogInfo("Setting new emotes");
@@ -36,29 +42,10 @@ public class EmoteConfig
Util.ConditionalDebug($"{emotes.Count} new emote configurations"); Util.ConditionalDebug($"{emotes.Count} new emote configurations");
} }
}
public class CustomEmotes : MonoBehaviour
{
private static readonly ConcurrentQueue<Action> mainThreadQueue = new ConcurrentQueue<Action>();
public void Start()
{
if (ServerPatchesConfig.CustomEmotes.Value)
RecNetInteractions.postAuthenticationActions.Add(DownloadCustomEmotes);
}
void Update()
{
while (mainThreadQueue.TryDequeue(out var action))
{
try { action(); }
catch (Exception ex) { UniversalPatchPlugin.Log.LogError(ex); }
}
}
void DownloadCustomEmotes() void DownloadCustomEmotes()
{ {
RecNetInteractions.SendRequest<List<EmoteConfigDTO>>(BestHTTP.HTTPMethods.Get, RecNet.Service.API, "/api/undead/v1/emotes", EmoteConfig.Patch); RecNetInteractions.SendRequest<List<EmoteConfigDTO>>(HTTPMethods.Get, RecNet.Service.API, "/api/undead/v1/emotes", Patch);
} }
} }

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@@ -0,0 +1,67 @@
using System;
using BestHTTP;
using Il2CppInterop.Runtime;
using undead_universal_patch_il2cpp.Core.Config;
using undead_universal_patch_il2cpp.Patches.Photon;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomPhoton;
public class PhotonConfigDTO
{
public bool Logging { get; set; }
public string AppID { get; set; }
public string VoiceAppID { get; set; }
public bool SelfHosted { get; set; }
public string ServerAddress { get; set; }
public int ServerPort { get; set; }
public byte ConnectionProtocol { get; set; }
}
public class CustomPhoton : MonoBehaviour
{
public static bool ServerConfigFailed { get; set; } = false;
public void Start()
{
RecNetInteractions.postLocalAccountActions.Add(DownloadServerConfig);
}
void OnServerConfigFailed(HTTPResponse res)
{
ServerConfigFailed = true;
if (PhotonConfig.PatchPhotonIds.Value)
{
UniversalPatchPlugin.Log.LogInfo("Attempting Photon patch from local configuration");
PhotonPatch.Patch(new PhotonConfigDTO
{
Logging = PhotonConfig.PunLogging.Value,
AppID = PhotonConfig.AppID.Value,
VoiceAppID = PhotonConfig.VoiceAppID.Value,
SelfHosted = PhotonConfig.SelfHosted.Value,
ServerAddress = PhotonConfig.ServerAddress.Value,
ServerPort = PhotonConfig.ServerPort.Value,
ConnectionProtocol = PhotonConfig.ConnectionProtocol.Value
});
}
}
void ApplyPhotonConfig(HTTPResponse res, PhotonConfigDTO photonConfig)
{
if (!ServerPatchesConfig.CustomPhoton.Value) return;
try
{
UniversalPatchPlugin.Log.LogInfo("Attempting Photon patch from server configuration");
PhotonPatch.Patch(photonConfig);
}
catch (Exception err)
{
UniversalPatchPlugin.Log.LogError($"Failed to apply Photon configuration from server: {err}");
OnServerConfigFailed(res);
}
}
void DownloadServerConfig()
{
RecNetInteractions.SendRequest<PhotonConfigDTO>(HTTPMethods.Get, RecNet.Service.API, "/api/undead/v1/photon", ApplyPhotonConfig, OnServerConfigFailed);
}
}

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@@ -4,16 +4,17 @@ using System.Text.Json;
using BestHTTP; using BestHTTP;
using Il2CppInterop.Runtime; using Il2CppInterop.Runtime;
using RecNet; using RecNet;
using RecRoom.Async;
namespace undead_universal_patch_il2cpp.Core.CustomRecNet; namespace undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
public class RecNetInteractions public class RecNetInteractions
{ {
public static int AccountId { get; set; }
public static string AccessToken { get; set; } public static string AccessToken { get; set; }
public static List<Action> postNameServerActions = []; public static List<Action> postNameServerActions = [];
public static List<Action> postAuthenticationActions = []; public static List<Action> postAuthenticationActions = [];
public static List<Action> postLocalAccountActions = [];
public static Il2CppSystem.Uri CreateServiceUri(Service service, string pathAndQuery) public static Il2CppSystem.Uri CreateServiceUri(Service service, string pathAndQuery)
{ {
@@ -28,7 +29,7 @@ public class RecNetInteractions
return RecNet.Core.ServiceUris.Count > 1; return RecNet.Core.ServiceUris.Count > 1;
} }
public static void SendRequest<T>(HTTPMethods method, Service service, string requestUri, Action<T> reqFinished) public static void SendRequest<T>(HTTPMethods method, Service service, string requestUri, Action<HTTPResponse, T> reqFinished, Action<HTTPResponse>? reqFailed = null)
{ {
var res = RecNet.Core.SendRequest(method, service, requestUri); var res = RecNet.Core.SendRequest(method, service, requestUri);
@@ -37,11 +38,12 @@ public class RecNetInteractions
try try
{ {
var data = JsonSerializer.Deserialize<T>(res.DataAsText); var data = JsonSerializer.Deserialize<T>(res.DataAsText);
reqFinished(data); reqFinished(res, data);
} }
catch (Exception ex) catch (Exception ex)
{ {
UniversalPatchPlugin.Log.LogError($"'{requestUri}' failed\n{ex}"); UniversalPatchPlugin.Log.LogError($"'{requestUri}' failed\n{ex}");
if (reqFailed != null) reqFailed(res);
} }
})); }));
} }

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@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using RecRoom.Tools; using RecRoom.Tools;
namespace undead_universal_patch_il2cpp.Core.UndeadGameManager; namespace undead_universal_patch_il2cpp.Core.Content.UndeadGameManager;
public class AutoHealSettingsDTO public class AutoHealSettingsDTO
{ {

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@@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace undead_universal_patch_il2cpp.Core.UndeadGameManager; namespace undead_universal_patch_il2cpp.Core.Content.UndeadGameManager;
public static class GameConfigurator public static class GameConfigurator
{ {

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@@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace undead_universal_patch_il2cpp.Core.UndeadGameManager; namespace undead_universal_patch_il2cpp.Core.Content.UndeadGameManager;
public static class GameFreeSpawns public static class GameFreeSpawns
{ {

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@@ -4,8 +4,10 @@ using System.Linq;
using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Mapster; using Mapster;
using undead_universal_patch_il2cpp.Core.Config; using undead_universal_patch_il2cpp.Core.Config;
using undead_universal_patch_il2cpp.Core.CustomRecNet.CustomEmotes; using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomEmotes;
using undead_universal_patch_il2cpp.Core.UndeadGameManager; using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomPhoton;
using undead_universal_patch_il2cpp.Core.Content.UndeadGameManager;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Core; namespace undead_universal_patch_il2cpp.Core;
@@ -13,8 +15,6 @@ public class Initialization
{ {
public static void Initialize() public static void Initialize()
{ {
Util.LocalInstanceGuid = Guid.NewGuid().ToString();
AddMapsterGlobalTypeConfigs(); AddMapsterGlobalTypeConfigs();
FetchConfigurations(); FetchConfigurations();
AttachGameObjects(); AttachGameObjects();
@@ -55,7 +55,9 @@ public class Initialization
private static void AttachGameObjects() private static void AttachGameObjects()
{ {
UniversalPatchPlugin.Log.LogInfo("Attaching game objects"); UniversalPatchPlugin.Log.LogInfo("Attaching game objects");
UniversalPatchPlugin.Instance.AddComponent<CustomEmotes>();
if (ServerPatchesConfig.CustomEmotes.Value) UniversalPatchPlugin.Instance.AddComponent<CustomEmotes>();
UniversalPatchPlugin.Instance.AddComponent<CustomPhoton>();
} }
private static void FetchConfigurations() private static void FetchConfigurations()
@@ -70,7 +72,7 @@ public class Initialization
"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate."); "The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
PatchConfig.HilePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "HilePatch", PatchConfigDefaults.HilePatch, PatchConfig.HilePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "HilePatch", PatchConfigDefaults.HilePatch,
"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening." + "The game will close after a short period of time if BepInEx is found. Enable to stop this from happening." +
"This will also enable the AGRoomRuntimeConfig patch. See the README for more info."); "\nThis will also enable the AGRoomRuntimeConfig patch. See the README for more info.");
PatchConfig.SignalRHandshakeFix = UniversalPatchPlugin.Instance.Config.Bind("Generic", "SignalRHandshakeFix", PatchConfigDefaults.SignalRHandshakeFix, PatchConfig.SignalRHandshakeFix = UniversalPatchPlugin.Instance.Config.Bind("Generic", "SignalRHandshakeFix", PatchConfigDefaults.SignalRHandshakeFix,
"Replace apostrophes with quotes in the initial SignalR handshake."); "Replace apostrophes with quotes in the initial SignalR handshake.");
PatchConfig.ImageSignaturePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "ImageSignaturePatch", PatchConfigDefaults.ImageSignaturePatch, PatchConfig.ImageSignaturePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "ImageSignaturePatch", PatchConfigDefaults.ImageSignaturePatch,
@@ -83,6 +85,10 @@ public class Initialization
ServerPatchesConfig.CustomEmotes = UniversalPatchPlugin.Instance.Config.Bind("ServerPatches", "CustomEmotes", ServerPatchesConfigDefaults.CustomEmotes, ServerPatchesConfig.CustomEmotes = UniversalPatchPlugin.Instance.Config.Bind("ServerPatches", "CustomEmotes", ServerPatchesConfigDefaults.CustomEmotes,
"Modify the game's emote text with a configuration from the server. Requires a custom server."); "Modify the game's emote text with a configuration from the server. Requires a custom server.");
ServerPatchesConfig.CustomPhoton = UniversalPatchPlugin.Instance.Config.Bind("ServerPatches", "CustomPhoton", ServerPatchesConfigDefaults.CustomPhoton,
"Patch ServerSettings values with a configuration from the server." +
"\nWhen the server fails to provide a valid configuration, values from the local config will be used." +
"\nPhoton.PatchPhotonIds must be enabled for this fallback to work.");
GameManagerConfig.AnyGameFreeSpawn = UniversalPatchPlugin.Instance.Config.Bind("GameManagerConfig", "AnyGameFreeSpawn", GameManagerConfigDefaults.AnyGameFreeSpawn, GameManagerConfig.AnyGameFreeSpawn = UniversalPatchPlugin.Instance.Config.Bind("GameManagerConfig", "AnyGameFreeSpawn", GameManagerConfigDefaults.AnyGameFreeSpawn,
$"Use patches from '{GameFreeSpawns.config.path}' to spawn in any valid player spawnpoint in specified games. See README.md"); $"Use patches from '{GameFreeSpawns.config.path}' to spawn in any valid player spawnpoint in specified games. See README.md");
@@ -103,9 +109,14 @@ public class Initialization
"The new target Voice App ID from the Photon dashboard." + "The new target Voice App ID from the Photon dashboard." +
"\nWhen self-hosting, this value is ignored, since Photon voice in Rec Room is based on PUN."); "\nWhen self-hosting, this value is ignored, since Photon voice in Rec Room is based on PUN.");
PhotonConfig.ServerAddress = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ServerAddress", PhotonConfigDefaults.ServerAddress, PhotonConfig.ServerAddress = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ServerAddress", PhotonConfigDefaults.ServerAddress,
"Address of the Photon master server (ignored if not using self-hosted)"); "Address of the Photon target server (ignored if not using self-hosted)");
PhotonConfig.ServerPort = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ServerPort", PhotonConfigDefaults.ServerPort, PhotonConfig.ServerPort = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ServerPort", PhotonConfigDefaults.ServerPort,
"Photon master server UDP port (ignored if not using self-hosted)"); "Photon target server port (ignored if not using self-hosted)." +
"\nYou can set this port to the matching protocol port from the server, e.g. 5055 for UDP, 9091 for WebSockets");
PhotonConfig.ConnectionProtocol = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ConnectionProtocol", PhotonConfigDefaults.ConnectionProtocol,
"Connection protocol to use when connecting to the target port (ignored if not using self-hosted)." +
"\n0: UDP, 1: TCP;" +
"\nWebSockets are not supported by Photon in this build.");
NameserverConfig.Rewrite = UniversalPatchPlugin.Instance.Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite, NameserverConfig.Rewrite = UniversalPatchPlugin.Instance.Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite,
"Enable/disable rewriting the URL for nameserver requests."); "Enable/disable rewriting the URL for nameserver requests.");
@@ -118,9 +129,11 @@ public class Initialization
TypeAdapterConfig.GlobalSettings TypeAdapterConfig.GlobalSettings
.ForType<List<TeamConfigurationDTO>, Il2CppStructArray<TeamConfiguration>>() .ForType<List<TeamConfigurationDTO>, Il2CppStructArray<TeamConfiguration>>()
.MapWith(src => new Il2CppStructArray<TeamConfiguration>(src.Select(x => x.Adapt<TeamConfiguration>()).ToArray())); .MapWith(src => new Il2CppStructArray<TeamConfiguration>(src.Select(x => x.Adapt<TeamConfiguration>()).ToArray()));
TypeAdapterConfig.GlobalSettings TypeAdapterConfig.GlobalSettings
.ForType<List<StatConfigurationDTO>, Il2CppReferenceArray<StatConfiguration>>() .ForType<List<StatConfigurationDTO>, Il2CppReferenceArray<StatConfiguration>>()
.MapWith(src => new Il2CppReferenceArray<StatConfiguration>(src.Select(x => x.Adapt<StatConfiguration>()).ToArray())); .MapWith(src => new Il2CppReferenceArray<StatConfiguration>(src.Select(x => x.Adapt<StatConfiguration>()).ToArray()));
TypeAdapterConfig.GlobalSettings TypeAdapterConfig.GlobalSettings
.ForType<EmoteConfigDTO, RecRoom.AGUI.Expresso.ContextualEmotesConfig.ExpressoEmote>() .ForType<EmoteConfigDTO, RecRoom.AGUI.Expresso.ContextualEmotesConfig.ExpressoEmote>()
.Map(dest => dest.emoteUniqueName, source => source.UniqueName) .Map(dest => dest.emoteUniqueName, source => source.UniqueName)

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using BepInEx.Configuration; using BepInEx.Configuration;
using CodeStage.AntiCheat.ObscuredTypes;
using HarmonyLib; using HarmonyLib;
using undead_universal_patch_il2cpp.Core.Config; using undead_universal_patch_il2cpp.Core.Config;
@@ -16,6 +17,22 @@ namespace undead_universal_patch_il2cpp.Core
public bool Success; public bool Success;
} }
public class RecNetUtil
{
public static ObscuredInt GetAccountId()
{
PropertyInfo selfAccountProp = AccessTools.Property("RecNet.Accounts:LocalAccount");
object acc = selfAccountProp.GetValue(null);
Type selfAccountType = acc.GetType();
PropertyInfo accountIdProp = AccessTools.Property(selfAccountType, "AccountId");
ObscuredInt val = (ObscuredInt)accountIdProp.GetValue(acc);
return val;
}
}
public class Util public class Util
{ {
private static readonly PatchTypesResult UnsuccessfulPatchResult = new() private static readonly PatchTypesResult UnsuccessfulPatchResult = new()
@@ -25,8 +42,6 @@ namespace undead_universal_patch_il2cpp.Core
Success = false Success = false
}; };
public static string LocalInstanceGuid { set; get; }
public static void ConditionalDebug(string msg) public static void ConditionalDebug(string msg)
{ {
if (GenericConfig.PatchDebug.Value) UniversalPatchPlugin.Log.LogDebug(msg); if (GenericConfig.PatchDebug.Value) UniversalPatchPlugin.Log.LogDebug(msg);

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@@ -4,7 +4,7 @@ using System.Reflection;
using HarmonyLib; using HarmonyLib;
using undead_universal_patch_il2cpp.Core; using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Config; using undead_universal_patch_il2cpp.Core.Config;
using undead_universal_patch_il2cpp.Core.UndeadGameManager; using undead_universal_patch_il2cpp.Core.Content.UndeadGameManager;
namespace undead_universal_patch_il2cpp.Patches.UndeadGameManager; namespace undead_universal_patch_il2cpp.Patches.UndeadGameManager;

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@@ -6,7 +6,7 @@ using Mapster;
using RecRoom.Core.GameManagement; using RecRoom.Core.GameManagement;
using undead_universal_patch_il2cpp.Core.Config; using undead_universal_patch_il2cpp.Core.Config;
using undead_universal_patch_il2cpp.Core; using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.UndeadGameManager; using undead_universal_patch_il2cpp.Core.Content.UndeadGameManager;
namespace undead_universal_patch_il2cpp.Patches.UndeadGameManager; namespace undead_universal_patch_il2cpp.Patches.UndeadGameManager;

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@@ -1,11 +1,9 @@
using System.Reflection; using System.Reflection;
using HarmonyLib; using HarmonyLib;
using Il2CppInterop.Runtime;
using RecRoom.Async;
using undead_universal_patch_il2cpp.Core; using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.CustomRecNet; using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
namespace undead_universal_patch_il2cpp.Patches; namespace undead_universal_patch_il2cpp.Patches.Internals;
[HarmonyPatch] [HarmonyPatch]
public class AuthenticationEventPatch public class AuthenticationEventPatch
@@ -24,7 +22,6 @@ public class AuthenticationEventPatch
static MethodBase TargetMethod() => patchResult.Method; static MethodBase TargetMethod() => patchResult.Method;
private static bool RanPostActions { get; set; } = false; private static bool RanPostActions { get; set; } = false;
static void Postfix(ref string accessToken) static void Postfix(ref string accessToken)
{ {

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@@ -0,0 +1,32 @@
using System.Reflection;
using BestHTTP;
using HarmonyLib;
using Il2CppInterop.Runtime;
using RecRoom.Async;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
namespace undead_universal_patch_il2cpp.Patches.Internals;
[HarmonyPatch]
public class GetMyAccountEventPatch
{
static PatchTypesResult patchResult = Util.PreparePatchTypes(
"RecNet GetLocalAccount event patch",
"RecNet.Accounts",
"GetLocalAccount"
);
static bool Prepare() => patchResult.Success;
static MethodBase TargetMethod() => patchResult.Method;
static void Postfix(ref IPromise<RecNet.SelfAccount> __result)
{
__result.Then(DelegateSupport.ConvertDelegate<Il2CppSystem.Action>(() =>
{
UniversalPatchPlugin.Log.LogInfo("Running post-GetLocalAccount actions");
foreach (var action in RecNetInteractions.postLocalAccountActions) action();
}));
}
}

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@@ -1,11 +1,13 @@
using System.Reflection; using System.Reflection;
using HarmonyLib;
using Il2CppInterop.Runtime; using Il2CppInterop.Runtime;
using RecRoom.Async; using RecRoom.Async;
using undead_universal_patch_il2cpp.Core; using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.CustomRecNet; using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
namespace undead_universal_patch_il2cpp.Patches; namespace undead_universal_patch_il2cpp.Patches.Internals;
[HarmonyPatch]
public class NameserverConnectEventPatch public class NameserverConnectEventPatch
{ {
static PatchTypesResult patchResult = Util.PreparePatchTypes( static PatchTypesResult patchResult = Util.PreparePatchTypes(
@@ -25,7 +27,7 @@ public class NameserverConnectEventPatch
if (RecNetInteractions.HasNameserverConnected()) if (RecNetInteractions.HasNameserverConnected())
{ {
UniversalPatchPlugin.Log.LogInfo("Running post-nameserver actions"); UniversalPatchPlugin.Log.LogInfo("Running post-nameserver actions");
foreach (var action in RecNetInteractions.postAuthenticationActions) action(); foreach (var action in RecNetInteractions.postNameServerActions) action();
} }
else Util.ConditionalDebug("The nameserver request did not resolve successfully, skipping post-nameserver actions."); else Util.ConditionalDebug("The nameserver request did not resolve successfully, skipping post-nameserver actions.");
})); }));

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@@ -0,0 +1,18 @@
using System.Reflection;
using HarmonyLib;
using undead_universal_patch_il2cpp.Core;
namespace undead_universal_patch_il2cpp.Patches.Photon;
[HarmonyPatch]
public class NameserverTest
{
static PatchTypesResult patchTypesResult = Util.PreparePatchTypes(
"Photon nameserver test",
"NetworkingPeer",
"GetNameServerAddress"
);
static bool Prepare() => patchTypesResult.Success;
static MethodBase TargetMethod() => patchTypesResult.Method;
}

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@@ -0,0 +1,108 @@
using System.Reflection;
using HarmonyLib;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Config;
using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomPhoton;
namespace undead_universal_patch_il2cpp.Patches.Photon;
[HarmonyPatch]
public class ForceSelfHostedPhoton
{
class HarmonyState
{
public object code;
}
static PatchTypesResult patchResult = Util.ConfigsPreparePatchTypes(
[
PhotonConfig.PatchPhotonIds,
PhotonConfig.SelfHosted
],
"Force JoinOrCreateRoom when connected to master",
"PUNNetworkManager",
"OnConnectedToMaster"
);
static bool Prepare() => patchResult.Success;
static MethodBase TargetMethod() => patchResult.Method;
static void Prefix(ref PUNNetworkManager __instance, ref HarmonyState __state)
{
if (ServerPatchesConfig.CustomPhoton.Value && !CustomPhoton.ServerConfigFailed)
{
Util.ConditionalDebug("Skipping Selfhost Photon target server regionId roundtrip, CustomPhoton is enabled.");
return;
}
__state = new HarmonyState();
PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
if (targetGameSessionProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSessionProperty was null.");
return;
}
var targetGameSession = targetGameSessionProperty.GetValue(__instance);
if (targetGameSession == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSession was null.");
return;
}
PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
if (photonRegionIdProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
return;
}
__state.code = photonRegionIdProperty.GetValue(targetGameSession);
photonRegionIdProperty.SetValue(targetGameSession, 4);
Util.ConditionalDebug("Selfhost Photon target server regionId pre-roundtrip");
}
static void Postfix(ref PUNNetworkManager __instance, ref HarmonyState __state)
{
PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
if (targetGameSessionProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSessionProperty was null.");
return;
}
var targetGameSession = targetGameSessionProperty.GetValue(__instance);
if (targetGameSession == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSession was null.");
return;
}
PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
if (photonRegionIdProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
return;
}
photonRegionIdProperty.SetValue(targetGameSession, __state.code);
Util.ConditionalDebug("Selfhost Photon target server regionId post-roundtrip");
}
}
// Fixes some reflection used by Rec Room that, when TCP is used in the Photon patch config,
// incorrectly assumes that ENetPeer (UDP) is in use
// Allows TPeer (TCP) to be specified by PhotonConfig.ConnectionProtocol
[HarmonyPatch]
public class PhotonThrottlingPatch
{
static PatchTypesResult patchTypesResult = Util.ConfigPreparePatchTypes(
PhotonConfig.SelfHosted,
"ENet incorrect assumption patch",
"PUNNetworkManager",
"UpdatePhotonThrottling"
);
static bool Prepare() => patchTypesResult.Success;
static MethodBase TargetMethod() => patchTypesResult.Method;
static bool Prefix() => PhotonConfig.ConnectionProtocol.Value != 1;
}

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@@ -0,0 +1,93 @@
using System;
using System.Reflection;
using HarmonyLib;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Config;
using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomPhoton;
namespace undead_universal_patch_il2cpp.Patches.Photon;
public class PhotonPatch
{
public static void Patch(PhotonConfigDTO photonConfig)
{
// It's fine to reference enums after we're pretty sure the relevant types exist
// i think
Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
if (photonNetworkType == null || serverSettingsType == null)
{
UniversalPatchPlugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
return;
}
PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
if (PhotonConfig.PunLogging.Value)
{
PropertyInfo loggingProperty = serverSettingsType.GetRuntimeProperty("PunLogging");
loggingProperty.SetValue(serverSettings, PhotonLogLevel.Full);
PropertyInfo networkLoggingProperty = serverSettingsType.GetRuntimeProperty("NetworkLogging");
networkLoggingProperty.SetValue(serverSettings, ExitGames.Client.Photon.DebugLevel.ALL);
}
PropertyInfo appIdProperty = serverSettingsType.GetRuntimeProperty("AppID");
PropertyInfo voiceAppIdProperty = serverSettingsType.GetRuntimeProperty("VoiceAppID");
Util.ConditionalDebug($"New Photon AppID: '{photonConfig.AppID}'");
Util.ConditionalDebug($"New Photon AppID: '{photonConfig.VoiceAppID}'");
appIdProperty.SetValue(serverSettings, photonConfig.AppID);
voiceAppIdProperty.SetValue(serverSettings, photonConfig.VoiceAppID);
if (photonConfig.SelfHosted)
{
MethodInfo useMyServerMethod = serverSettingsType.GetMethod("UseMyServer");
useMyServerMethod.Invoke(serverSettings, [
photonConfig.ServerAddress,
photonConfig.ServerPort,
photonConfig.AppID,
]);
Type authValuesType = AccessTools.TypeByName("AuthenticationValues");
if (authValuesType != null)
{
PropertyInfo networkingPeerProperty = photonNetworkType.GetRuntimeProperty("networkingPeer");
if (networkingPeerProperty == null)
{
UniversalPatchPlugin.Log.LogError("Cannot continue to patch Photon: networkingPeerProperty was null. Is this build supported?");
return;
}
if (networkingPeerProperty.GetValue(null) == null)
{
UniversalPatchPlugin.Log.LogError("Cannot continue to patch Photon: networkingPeerInstance was null. Is this build supported?");
return;
}
int id = RecNetUtil.GetAccountId();
PhotonNetwork.AuthValues = new AuthenticationValues
{
UserId = id.ToString()
};
Util.ConditionalDebug($"Set the authValues userId to {id}");
}
Type connectionProtocolType = AccessTools.TypeByName("ExitGames.Client.Photon.ConnectionProtocol");
PropertyInfo protocolProp = serverSettingsType.GetRuntimeProperty("Protocol");
if (connectionProtocolType != null && protocolProp != null)
{
protocolProp.SetValue(serverSettings, photonConfig.ConnectionProtocol);
}
else
{
UniversalPatchPlugin.Log.LogError("Cannot continue to patch Photon: connectionProtocolType or protocolProp was null");
return;
}
}
UniversalPatchPlugin.Log.LogInfo($"Photon patch ({(photonConfig.SelfHosted ? "self-hosted" : "cloud")}) succeeded.");
}
}

View File

@@ -1,180 +0,0 @@
using System;
using System.Reflection;
using HarmonyLib;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Config;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public class PhotonPatchEvent
{
static PatchTypesResult patchResult = Util.ConfigPreparePatchTypes(
PhotonConfig.PatchPhotonIds,
"Photon ConnectUsingSettings event path",
"PhotonNetwork",
"ConnectUsingSettings"
);
static bool Prepare() => patchResult.Success;
static MethodInfo TargetMethod() => patchResult.Method;
static void Prefix()
{
Util.ConditionalDebug("Attempting Photon patch");
PhotonPatch.Patch();
}
}
[HarmonyPatch]
public class ForceSelfHostedPhoton
{
class HarmonyState
{
public object code;
}
static PatchTypesResult patchResult = Util.ConfigsPreparePatchTypes(
[
PhotonConfig.PatchPhotonIds,
PhotonConfig.SelfHosted
],
"Force JoinOrCreateRoom when connected to master",
"PUNNetworkManager",
"OnConnectedToMaster"
);
static bool Prepare() => patchResult.Success;
static MethodBase TargetMethod() => patchResult.Method;
static void Prefix(ref PUNNetworkManager __instance, ref HarmonyState __state)
{
__state = new HarmonyState();
PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
if (targetGameSessionProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSessionProperty was null.");
return;
}
var targetGameSession = targetGameSessionProperty.GetValue(__instance);
if (targetGameSession == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSession was null.");
return;
}
PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
if (photonRegionIdProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
return;
}
__state.code = photonRegionIdProperty.GetValue(targetGameSession);
photonRegionIdProperty.SetValue(targetGameSession, 4);
Util.ConditionalDebug("Forcing masterserver");
}
static void Postfix(ref PUNNetworkManager __instance, ref HarmonyState __state)
{
PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
if (targetGameSessionProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSessionProperty was null.");
return;
}
var targetGameSession = targetGameSessionProperty.GetValue(__instance);
if (targetGameSession == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSession was null.");
return;
}
PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
if (photonRegionIdProperty == null)
{
UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
return;
}
photonRegionIdProperty.SetValue(targetGameSession, __state.code);
Util.ConditionalDebug("Masterserver regionId roundtrip");
}
}
public class PhotonPatch
{
public static void Patch()
{
// It's fine to reference enums after we're pretty sure the relevant types exist
// i think
Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
if (photonNetworkType == null || serverSettingsType == null)
{
UniversalPatchPlugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
return;
}
PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
if (PhotonConfig.PunLogging.Value)
{
PropertyInfo loggingProperty = serverSettingsType.GetRuntimeProperty("PunLogging");
loggingProperty.SetValue(serverSettings, PhotonLogLevel.Full);
PropertyInfo networkLoggingProperty = serverSettingsType.GetRuntimeProperty("NetworkLogging");
networkLoggingProperty.SetValue(serverSettings, ExitGames.Client.Photon.DebugLevel.ALL);
}
PropertyInfo appIdProperty = serverSettingsType.GetRuntimeProperty("AppID");
PropertyInfo voiceAppIdProperty = serverSettingsType.GetRuntimeProperty("VoiceAppID");
Util.ConditionalDebug($"New Photon AppID: '{PhotonConfig.AppID.Value}'");
Util.ConditionalDebug($"New Photon AppID: '{PhotonConfig.VoiceAppID.Value}'");
appIdProperty.SetValue(serverSettings, PhotonConfig.AppID.Value);
voiceAppIdProperty.SetValue(serverSettings, PhotonConfig.VoiceAppID.Value);
if (PhotonConfig.SelfHosted.Value)
{
MethodInfo useMyServerMethod = serverSettingsType.GetMethod("UseMyServer");
useMyServerMethod.Invoke(serverSettings, [
PhotonConfig.ServerAddress.Value,
PhotonConfig.ServerPort.Value,
PhotonConfig.AppID.Value,
]);
Type authValuesType = AccessTools.TypeByName("AuthenticationValues");
if (authValuesType != null)
{
PropertyInfo networkingPeerProperty = photonNetworkType.GetRuntimeProperty("networkingPeer");
if (networkingPeerProperty == null)
{
UniversalPatchPlugin.Log.LogError("Cannot patch Photon: networkingPeerProperty was null. Is this build supported?");
return;
}
if (networkingPeerProperty.GetValue(null) == null)
{
UniversalPatchPlugin.Log.LogError("Cannot patch Photon: networkingPeerInstance was null. Is this build supported?");
return;
}
string id = Util.LocalInstanceGuid;
Util.ConditionalDebug($"Instance GUID is {id}");
PhotonNetwork.AuthValues = new AuthenticationValues
{
UserId = id
};
Util.ConditionalDebug($"Set the authValues userId to {id}");
}
}
UniversalPatchPlugin.Log.LogInfo($"Photon patch ({(PhotonConfig.SelfHosted.Value ? "self-hosted" : "cloud")}) succeeded.");
}
}
}

View File

@@ -6,7 +6,7 @@ using undead_universal_patch_il2cpp.Core;
namespace undead_universal_patch_il2cpp; namespace undead_universal_patch_il2cpp;
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "2.0.0")] [BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "2.1.0")]
public class UniversalPatchPlugin : BasePlugin public class UniversalPatchPlugin : BasePlugin
{ {
public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch"); public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");

View File

@@ -4,7 +4,7 @@
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName> <AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
<Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April 2020) </Description> <Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April 2020) </Description>
<Version>2.0.0</Version> <Version>2.1.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources> <RestoreAdditionalProjectSources>
@@ -18,6 +18,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" /> <PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="Mapster" Version="7.4.0" /> <PackageReference Include="Mapster" Version="7.4.0" />
<PackageReference Include="WebSocketSharp" Version="1.0.3-rc11" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>