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undead-universal-patch-il2cpp/undead-universal-patch-il2cpp.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
<Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April 2020) </Description>
<Version>2.1.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>undead_universal_patch_il2cpp</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="Mapster" Version="7.4.0" />
<PackageReference Include="WebSocketSharp" Version="1.0.3-rc11" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>AssemblyReferences\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>AssemblyReferences\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>AssemblyReferences\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>AssemblyReferences\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="RecRoom.Datastructures.Runtime">
<HintPath>AssemblyReferences\RecRoom.Datastructures.Runtime.dll</HintPath>
</Reference>
<Reference Include="RecRoom.Promises.Runtime">
<HintPath>AssemblyReferences\RecRoom.Promises.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>AssemblyReferences\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>