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undead-universal-patch-il2cpp/Patches/HilePatch.cs

55 lines
1.6 KiB
C#

using System.Reflection;
using HarmonyLib;
using undead_universal_patch_il2cpp.Core;
using undead_universal_patch_il2cpp.Core.Config;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public class ConnectToRecNetPatchEvent
{
static PatchTypesResult patchResult = Util.ConfigPreparePatchTypes(
PatchConfig.HilePatch,
"Hile Patch event method",
"RecNet.Core",
"ConnectToRecNet"
);
static bool Prepare() => patchResult.Success;
static MethodBase TargetMethod() => patchResult.Method;
static void Prefix()
{
if (PatchConfig.HilePatch.Value) HilePatch.Patch();
}
}
public static class HilePatch
{
public static void Patch()
{
GameObject cheatManagerObject = GameObject.Find("[CheatManager]");
HileManager hileManager = cheatManagerObject.GetComponent<HileManager>();
PropertyInfo knownDllsProperty = AccessTools.Property(typeof(HileManager), "KnownDlls");
knownDllsProperty.SetValue(hileManager, new Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStringArray([
"GameAssembly.dll",
"UnityPlayer.dll",
"WinPixEventRuntime.dll",
"steam_api64.dll",
"steam_api.dll",
"d3d11.dll",
"d3d9.dll",
"d3d8.dll",
"ddraw.dll",
"dxgi.dll",
"winhttp.dll"
]));
UniversalPatchPlugin.Log.LogInfo("Hile patch succeeded.");
}
}
}