16 lines
339 B
C#
16 lines
339 B
C#
using ExitGames.Client.Photon;
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using HarmonyLib;
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using System;
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namespace undead_universal_patch_il2cpp.Patches
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{
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[HarmonyPatch(typeof(PhotonNetwork), nameof(PhotonNetwork.ConnectUsingSettings))]
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public class RealPhotonPatchEvent
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{
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public static void Prefix()
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{
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Photon.Patch();
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}
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}
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}
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