128 lines
8.1 KiB
C#
128 lines
8.1 KiB
C#
using System;
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using System.Text.Json;
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using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using undead_universal_patch_il2cpp.Core;
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using undead_universal_patch_il2cpp.Core.AssetChanges;
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using undead_universal_patch_il2cpp.Core.UndeadGameManager;
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namespace undead_universal_patch_il2cpp;
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[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.4.0")]
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public class Plugin : BasePlugin
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{
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public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
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static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
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public override bool Unload()
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{
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Log.LogInfo("Destroying.");
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_hi.UnpatchSelf();
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return true;
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}
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public override void Load()
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{
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Util.LocalInstanceGuid = Guid.NewGuid().ToString();
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Log.LogInfo("It's time to Room some Rec and chew bubble gum..... and I'm all out of gum");
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GenericConfig.PatchDebug = Config.Bind("Generic", "PatchDebug", GenericConfigDefaults.PatchDebug,
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"Enable logging messages sent by patches for debugging. Usually not needed. Enable when submitting issues or bug reports.");
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GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
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"Log all BestHTTP requests sent by the game.");
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GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
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"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
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GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
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"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening." +
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"This will also enable the AGRoomRuntimeConfig patch. See the README for more info.");
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GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
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"Replace apostrophes with quotes in the initial SignalR handshake.");
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GenericConfig.ImageSignaturePatch = Config.Bind("Generic", "ImageSignaturePatch", GenericConfigDefaults.ImageSignaturePatch,
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"When enabled, all image signatures will be valid." +
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"\nWorks only if the server appends a properly formatted signature header (signature does not need to be valid)");
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GenericConfig.RegistrationPatch = Config.Bind("Generic", "RegistrationPatch", GenericConfigDefaults.RegistrationPatch,
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"Always disable the registration prompt.");
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AssetChangesConfig.AGRoomChanges = Config.Bind("AssetChangesConfig", "AGRoomChanges", AssetChangesConfigDefaults.AGRoomChanges,
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$"Use patches from '{AGRoomChanges.config.path}' to change the properties of internal AGRooms. See README.md");
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GameManagerConfig.AnyGameFreeSpawn = Config.Bind("GameManagerConfig", "AnyGameFreeSpawn", GameManagerConfigDefaults.AnyGameFreeSpawn,
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$"Use patches from '{GameFreeSpawns.config.path}' to spawn in any valid player spawnpoint in specified games. See README.md");
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GameManagerConfig.StaticGameTeamConfig = Config.Bind("GameManagerConfig", "StaticGameTeamConfig", GameManagerConfigDefaults.StaticGameTeamConfig,
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$"Use patches from '{TeamConfigurator.config.path}' to set the static configuration of teams in specified games. See README.md");
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PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
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"Patch Photon configuration.");
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PhotonConfig.PunLogging = Config.Bind("Photon", "PunLogging", PhotonConfigDefaults.PunLogging,
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"Enable all logging sent by Photon/PUN/Voice (useful for server debugging)");
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PhotonConfig.SelfHosted = Config.Bind("Photon", "IsSelfHosted", PhotonConfigDefaults.SelfHosted,
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"When enabled, use a self-hosted 'OnPremises' PhotonSocketServer. (EXPERIMENTAL)" +
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"\nWhen disabled, AppID and VoiceAppID are sent to Photon Cloud and a cloud masterserver is used.");
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PhotonConfig.AppID = Config.Bind("Photon", "AppID", PhotonConfigDefaults.AppID,
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"The new target (PUN) App ID from the Photon dashboard." +
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"\nWhen self-hosting, this should be the name of your application (either 'Master' or 'Game')");
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PhotonConfig.VoiceAppID = Config.Bind("Photon", "VoiceAppID", PhotonConfigDefaults.VoiceAppID,
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"The new target Voice App ID from the Photon dashboard." +
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"\nWhen self-hosting, this value is ignored, since Photon voice in Rec Room is based on PUN.");
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PhotonConfig.ServerAddress = Config.Bind("Photon", "ServerAddress", PhotonConfigDefaults.ServerAddress,
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"Address of the Photon master server (ignored if not using self-hosted)");
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PhotonConfig.ServerPort = Config.Bind("Photon", "ServerPort", PhotonConfigDefaults.ServerPort,
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"Photon master server UDP port (ignored if not using self-hosted)");
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NameserverConfig.Rewrite = Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite,
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"Enable/disable rewriting the URL for nameserver requests.");
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NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
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"The new full URL to use when sending a nameserver request.");
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GalvanicConfig.Enabled = Config.Bind("GalvanicCorrosion", "Enabled", GalvanicConfigDefaults.Enabled,
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"Use Galvanic Corrosion features. Authenticates with a GC server." +
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"\nThe host and protocol in Nameserver.NewUrl will be used for the server's base URL." +
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"\nDo not enable if you either don't know what this does.");
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GalvanicConfig.RegenerateKeypair = Config.Bind("GalvanicCorrosion", "RegenerateKeypair", GalvanicConfigDefaults.RegenerateKeypair,
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"Regenerate the keypair upon startup. DO NOT ENABLE IF YOU WANT TO KEEP YOUR ACCOUNT.");
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GalvanicConfig.Export = Config.Bind("GalvanicCorrosion", "Export", GalvanicConfigDefaults.Export,
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"Export the keypair to a plaintext file in the game directory. Set to 'IWantToExportMyKeys' to enable." +
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"\n**DO NOT ENABLE IF YOU DO NOT KNOW WHAT THIS DOES.**" +
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"\n**DO NOT ENABLE THIS IF SOMEONE UNTRUSTWORTHY TOLD YOU TO.**" +
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"\n**THESE KEYS CONTAIN THE CREDENTIALS THAT GRANT ACCESS TO YOUR ACCOUNTS.**");
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GalvanicConfig.Import = Config.Bind("GalvanicCorrosion", "Import", GalvanicConfigDefaults.Import,
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"Import the Galvanic Authentication keys from a file." +
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"\nBe sure to not enable this at the same time as `Export`, as that will cause the keys to" +
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"\nbe unnecessarily written and read to and from the disk.");
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_hi.PatchAll();
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if (GalvanicConfig.Enabled.Value && GalvanicConfig.RegenerateKeypair.Value)
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{
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Log.LogInfo("Regenerating keypair");
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GalvanicAuth.PrepareKeys();
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}
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if (GalvanicConfig.Enabled.Value && GalvanicConfig.Export.Value == "IWantToExportMyKeys") GalvanicAuth.Export();
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if (GalvanicConfig.Enabled.Value && GalvanicConfig.Import.Value) GalvanicAuth.Import();
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if (GalvanicConfig.Enabled.Value) GalvanicWebAuth.GetToken();
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Log.LogInfo("PATCH LIST START =========================");
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foreach (var method in _hi.GetPatchedMethods()) Log.LogInfo($"- {method.ToString()}");
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Log.LogInfo("PATCH LIST END =========================");
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Log.LogInfo("Undead Universal IL2CPP Patch for Rec Room by @zombieb; loaded.");
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try
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{
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CacheChangePatchConfigs();
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}
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catch (Exception ex)
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{
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Log.LogError($"Could not load change patches: {ex}");
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}
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}
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private static void CacheChangePatchConfigs()
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{
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if (AssetChangesConfig.AGRoomChanges.Value) AGRoomChanges.config.Get();
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if (GameManagerConfig.AnyGameFreeSpawn.Value) GameFreeSpawns.config.Get();
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if (GameManagerConfig.StaticGameTeamConfig.Value) TeamConfigurator.config.Get();
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}
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} |