71 lines
4.4 KiB
C#
71 lines
4.4 KiB
C#
using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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namespace undead_universal_patch_il2cpp;
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[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.0.0")]
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public class Plugin : BasePlugin
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{
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public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
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static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
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public override bool Unload()
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{
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Log.LogInfo("Destroying.");
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_hi.UnpatchSelf();
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return true;
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}
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public override void Load()
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{
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GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
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"Log all HTTP requests sent by the game.");
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GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
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"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
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GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
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"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening.");
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GenericConfig.AmplitudeRedirectPatch = Config.Bind("Generic", "AmplitudeRedirectPatch", GenericConfigDefaults.AmplitudeRedirectPatch,
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"Redirect all Amplitude API requests to the nameserver on '/amplitude'.");
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GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
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"Replace apostrophes with quotes in the initial SignalR handshake.");
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PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
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"Enable/disable changing the target IDs in PhotonServerSettings." +
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"\nCustom server settings are not yet supported.");
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PhotonConfig.AppID = Config.Bind("Photon", "AppID", PhotonConfigDefaults.AppID,
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"The new target (PUN) App ID from the Photon dashboard.");
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PhotonConfig.VoiceAppID = Config.Bind("Photon", "VoiceAppID", PhotonConfigDefaults.VoiceAppID,
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"The new target Voice App ID from the Photon dashboard.");
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NameserverConfig.Rewrite = Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite,
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"Enable/disable rewriting the URL for nameserver requests.");
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NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
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"The new full URL to use when sending a nameserver request.");
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GalvanicConfig.Enabled = Config.Bind("GalvanicCorrosion", "Enabled", GalvanicConfigDefaults.Enabled,
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"Use Galvanic Corrosion features. Authenticates with a GC server." +
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"\nThe host and protocol in Nameserver.NewUrl will be used for the server's base URL." +
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"\nDo not enable if you either don't know what this does.");
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GalvanicConfig.RegenerateKeypair = Config.Bind("GalvanicCorrosion", "RegenerateKeypair", GalvanicConfigDefaults.RegenerateKeypair,
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"Regenerate the keypair upon startup. DO NOT ENABLE IF YOU WANT TO KEEP YOUR ACCOUNT.");
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GalvanicConfig.Export = Config.Bind("GalvanicCorrosion", "Export", GalvanicConfigDefaults.Export,
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"Export the keypair to a plaintext file in the game directory. Set to 'IWantToExportMyKeys' to enable." +
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"\n**DO NOT ENABLE IF YOU DO NOT KNOW WHAT THIS DOES.**" +
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"\n**DO NOT ENABLE THIS IF SOMEONE UNTRUSTWORTHY TOLD YOU TO.**" +
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"\n**THESE KEYS CONTAIN THE CREDENTIALS THAT GRANT ACCESS TO YOUR ACCOUNTS.**");
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GalvanicConfig.Import = Config.Bind("GalvanicCorrosion", "Import", GalvanicConfigDefaults.Import,
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"Import the Galvanic Authentication keys from a file." +
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"\nBe sure to not enable this at the same time as `Export`, as that will cause the keys to" +
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"\nbe unnecessarily written and read to and from the disk.");
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_hi.PatchAll();
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if (GalvanicConfig.RegenerateKeypair.Value)
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{
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Log.LogInfo("Regenerating keypair");
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GalvanicAuth.PrepareKeys();
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}
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if (GalvanicConfig.Export.Value == "IWantToExportMyKeys") GalvanicAuth.Export();
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if (GalvanicConfig.Import.Value) GalvanicAuth.Import();
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if (GalvanicConfig.Enabled.Value) GalvanicWebAuth.GetToken();
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}
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} |