using Il2CppInterop.Runtime; using System.Collections.Generic; using System.Linq; using undead_universal_patch_il2cpp.Core.Config; using UnityEngine; namespace undead_universal_patch_il2cpp.Patches.Internals.NotificationTargets { public class MarqueeTexts : MonoBehaviour { void Start() { if (ServerPatchesConfig.CustomMarquee.Value) { UniversalPatchPlugin.Log.LogWarning("CustomMarquee patch is unavailable at this time. A future update may resolve this."); //RecNetInteractions.onNotificationsOpen.Add(OnSocketOpen); } } /*void OnSocketOpen() { var d = DelegateSupport.ConvertDelegate(OnTextChange); RecNet.Notifications.RegisterHandler("MarqueeTexts", d); } void OnTextChange(Dictionary args) { GameObject go = GameObject.Find("DynamicObjects/[RecCenter_Marquee]"); string[] transforms = ["Text", "Now Playing", "SubText"]; var texts = transforms.Select(str => go.transform.Find(str).GetComponent()).ToArray(); foreach (var t in transforms) { TextMesh tm = go.transform.Find(t).GetComponent(); args.TryGetValue(t, out string res); tm.text = res; } Core.Util.ConditionalDebug("Replaced marquee texts"); }*/ } }