using System.Collections.Generic; using System.Text.Json.Serialization; namespace undead_universal_patch_il2cpp.Core.AssetChanges; public class RecChange { [JsonPropertyName("Key")] public string RecKey { get; set; } [JsonPropertyName("Value")] public dynamic RecValue { get; set; } } public static class AGRoomChanges { public static string name = "AGRoomObjectChanges"; public static DediConfig>> config = new(name, "[]", null); }