base vs future configurable patches, add amplitude redirect and signalr handshake patches, galvanic corrosion support,

This commit is contained in:
2025-03-22 21:20:04 -04:00
parent 400bd791db
commit e9a241d742
15 changed files with 472 additions and 152 deletions

View File

@@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
<Description>My first plugin</Description>
<Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April-2020) </Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
@@ -17,24 +17,29 @@
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
<HintPath>AssemblyReferences\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
<HintPath>AssemblyReferences\Il2Cppmscorlib.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2CppSystem.dll</HintPath>
<HintPath>AssemblyReferences\Il2CppSystem.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\Photon3Unity3D.dll</HintPath>
<Reference Include="RecRoom.Datastructures.Runtime">
<HintPath>G:\rr\2019-11-20 (7177272088743827206)\cpp2il_out\RecRoom.Datastructures.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
<HintPath>AssemblyReferences\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="BasePatches\Configurables\" />
</ItemGroup>
</Project>