base vs future configurable patches, add amplitude redirect and signalr handshake patches, galvanic corrosion support,
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README.md
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README.md
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# Undead Universal Patch
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Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 2020)
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Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 3 2020)
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**Currently only supports non-obfuscated builds**
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Part two of two universal patches. The Mono patch is available at https://git.proxnet.dev/zombieb/undead-universal-patch-mono.
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### BepInEx Development Build
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This patch requires that a certain build of BepInEx be used from their GitHub, available at https://github.com/BepInEx/BepInEx/actions/runs/9522461593.
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**When submitting issues**, please submit your BepInEx log file with all log levels enabled. You can do this by setting `Logging.Disk.LogLevels` in `BepInEx.cfg` to `All`.
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**When submitting issues**, please submit your BepInEx log file with all log levels enabled. You can do this by setting `Logging.Disk.LogLevels` in `BepInEx.cfg` to `All`.
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### Patch IDs
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* `removeInkLimit`: 'Remove' the limit of resources that can be used in a single room
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### Compiling
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Unlike the Mono patch, some assemblies must be referenced.
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Run BepInEx interop on your build and add the following assemblies to new folder `.\AssemblyReferences\` in this project directory:
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* `BepInEx/interop/Il2Cppmscorlib.dll`
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* `BepInEx/interop/Il2CppSystem.dll`
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* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/UnityEngine.CoreModule.dll`
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* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/Assembly-CSharp.dll`
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