Update SERVERS.md
add auth mentions
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Requests are sent after any of these events:
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Requests are sent after any of these events:
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* Nameserver response
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* Nameserver response
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* Authentication response
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* Authentication response
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* Local account fetch response
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* Local account fetch response (has auth)
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## Endpoints
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## Endpoints
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### `API: GET "/api/undead/v1/emotes"`
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### `API: GET "/api/undead/v1/emotes"` (after local account response)
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Expects: `List<EmoteConfigDTO>` [(to DTO)](#emoteconfigdto)
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Expects: `List<EmoteConfigDTO>` [(to DTO)](#emoteconfigdto)
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Replace existing emotes in the game with these, keyed by `UniqueName`.
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Replace existing emotes in the game with these, keyed by `UniqueName`.
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See [the source](./Core/Content/CustomRecNet/CustomEmotes/RecNetEmotes.cs) for more information.
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See [the source](./Core/Content/CustomRecNet/CustomEmotes/RecNetEmotes.cs) for more information.
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### `API: GET "/api/undead/v1/photon"`
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### `API: GET "/api/undead/v1/photon"` (after local account response)
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Expects: `PhotonConfigDTO` [(to DTO)](#photonconfigdto)
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Expects: `PhotonConfigDTO` [(to DTO)](#photonconfigdto)
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The patch uses a Photon configuration given by the server.<br>
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The patch uses a Photon configuration given by the server.<br>
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