Merge branch 'master' of https://gitea.proxnet.dev/zombieb/undead-universal-patch-il2cpp
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LINUX.md
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LINUX.md
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# Linux Users
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[<-- Back to README.md](./README.md)
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No native Linux build exists for the game. Proton, however, works just fine. You can install it using the instructions below.
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Reminder that EAC or Referee builds will never be supported by Undead Universal Patch.
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### General process
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* Install Steam
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* Add Recroom_Release.exe as a non-steam game
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* Install `protontricks`; depends on your distribution (see sections)
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* Add the doorstop DLL using `protontricks --gui` [(more info)](https://linux-gaming.kwindu.eu/index.php?title=Installing_dlls)
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- Select default wineprefix
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- Install DLL
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- Select the doorstop DLL `winhttp.dll`
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* Run the game through Steam
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### Arch Linux
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`protontricks` can be installed from the [AUR](https://aur.archlinux.org/packages/protontricks)<br>
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You should use the built-in Steam package [(instructions here)](https://wiki.archlinux.org/title/Steam) if you don't have Steam installed already.
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### Other distributions
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If you have any success doing this on Debian-based systems (Ubuntu 2x.x, elementary OS, etc)<br>
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or any other kind of system, add an issue and explain the process - I'll add it to this document.<br>
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If you feel like making a pull request, that's okay as well.
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@@ -40,14 +40,7 @@ Run BepInEx interop on your build and add the following assemblies to new folder
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- [Mapster on GitHub](https://github.com/MapsterMapper/Mapster)
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- [Mapster on GitHub](https://github.com/MapsterMapper/Mapster)
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## Linux users
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## Linux users
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See [the Linux installation instructions](./LINUX.md). You may need to work around your distribution's package manager to install the necessary packages.
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If you're unsure how to start your build on linux:
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- Install Steam
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- Add Rec Room as a non-steam game
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- Set the compatibility mode to the latest stable version of proton
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- Use protontricks to add the doorstop DLL
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- Start Rec Room through Steam
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## GameManager Patches
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## GameManager Patches
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Requests are sent after any of these events:
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Requests are sent after any of these events:
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* Nameserver response
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* Nameserver response
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* Authentication response
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* Authentication response
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* Local account fetch response
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* Local account fetch response (has auth)
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## Endpoints
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## Endpoints
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### `API: GET "/api/undead/v1/emotes"`
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### `API: GET "/api/undead/v1/emotes"` (after local account response)
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Expects: `List<EmoteConfigDTO>` [(to DTO)](#emoteconfigdto)
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Expects: `List<EmoteConfigDTO>` [(to DTO)](#emoteconfigdto)
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Replace existing emotes in the game with these, keyed by `UniqueName`.
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Replace existing emotes in the game with these, keyed by `UniqueName`.<br>
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This is mostly a change to VR emotes. See "ContextualEmotesConfig" in the game's assets.
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See [the source](./Core/Content/CustomRecNet/CustomEmotes/RecNetEmotes.cs) for more information.
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See [the source](./Core/Content/CustomRecNet/CustomEmotes/RecNetEmotes.cs) for more information.
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### `API: GET "/api/undead/v1/photon"`
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### `API: GET "/api/undead/v1/photon"` (after local account response)
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Expects: `PhotonConfigDTO` [(to DTO)](#photonconfigdto)
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Expects: `PhotonConfigDTO` [(to DTO)](#photonconfigdto)
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The patch uses a Photon configuration given by the server.<br>
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The patch uses a Photon configuration given by the server.<br>
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