- SignalR handshake fix
- Self-hosted PhotonSocketServer support - Split photon and hile event patch - Deprecated amplitude redirect patch
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19
README.md
19
README.md
@@ -17,8 +17,21 @@ Currently a work-in-progress and is not implemented
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Unlike the Mono patch, some assemblies must be referenced.
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Run BepInEx interop on your build and add the following assemblies to new folder `.\AssemblyReferences\` in this project directory:
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* `BepInEx/interop/Assembly-CSharp.dll`
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* `BepInEx/interop/Il2Cppmscorlib.dll`
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* `BepInEx/interop/Il2CppSystem.dll`
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* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/UnityEngine.CoreModule.dll`
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* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/Assembly-CSharp.dll`
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* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/RecRoom.Datastructures.Runtime`
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* `BepInEx/interop/Photon3Unity3D.dll`
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* `BepInEx/interop/RecRoom.Datastructures.Runtime`
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* `BepInEx/interop/UnityEngine.CoreModule.dll`
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### Linux users
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Wine currently has problems generating the keypair used in Galvanic authentication.
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You can use a real Windows system to generate the keys for the first startup.
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If you're unsure how to start your build on linux:
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* Install Steam
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* Add Rec Room as a non-steam game
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* Set the compatibility mode to the latest stable version of proton
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* Use protontricks to add the doorstop DLL
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* Start Rec Room through Steam
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