backend refactor yay!!! 1.4.0
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19
Core/GameManager/TeamConfigurator.cs
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19
Core/GameManager/TeamConfigurator.cs
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using System.Collections.Generic;
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namespace undead_universal_patch_il2cpp.Core.UndeadGameManager;
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public class TeamConfiguration
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{
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public int Size { get; set; }
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}
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public class GameConfiguration
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{
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public string GameName { get; set; }
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public List<TeamConfiguration> TeamConfigurations { get; set; }
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}
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public static class TeamConfigurator
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{
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static readonly string name = "TeamConfigurator";
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public static DediConfig<List<GameConfiguration>> config = new(name, "[]", null);
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}
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