Initial commit
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@@ -1,4 +1,5 @@
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using HarmonyLib;
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using Il2CppInterop.Runtime;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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@@ -6,89 +7,44 @@ using UnityEngine;
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namespace undead_universal_patch_il2cpp.Patches
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{
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[HarmonyPatch]
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public class PhotonPatchEvent
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{
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static readonly string TargetTypeName = "RecNet.Core";
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static readonly string TargetMethodName = "ConnectToRecNet";
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static readonly string Description = "Photon Patch event method";
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static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
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static bool Prepare()
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{
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if (connectMethod == null)
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{
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Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
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return false;
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}
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Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
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return true;
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}
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static MethodBase TargetMethod() => connectMethod;
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static void Prefix()
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{
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if (PhotonConfig.PatchPhotonIds.Value) Photon.Patch();
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}
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}
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public class Photon
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{
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public static object Patch()
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public static void Patch()
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{
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Plugin.Log.LogInfo("Attempting Photon patch.");
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Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
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/*
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Normally, I would be using reflection and AccessTools to create a new instance of ServerSettings and set the value of PhotonNetwork.PhotonServerSettings,
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but since it was difficult and confusing with IL2CPP, I ended up just using explicit references.. every targeted game build *should* have these types anyway.
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Now I'm wondering if the patch runs faster when using explicit references rather than reflection
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*/
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Type hostingOptionType = AccessTools.Inner(serverSettingsType, "HostingOption");
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if (serverSettingsType == null)
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{
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Plugin.Log.LogFatal("Photon patch failed early, this Photon client is unsupported!");
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return null;
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}
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ScriptableObject settingsInstance = ScriptableObject.CreateInstance(serverSettingsType);
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object realPhotonServerSettings = Resources.Load("PhotonServerSettings", serverSettingsType);
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try
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{
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var rpcListField = AccessTools.Field(serverSettingsType, "RpcList");
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if (rpcListField == null)
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{
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Plugin.Log.LogFatal("Photon patch failed (serverSettingsType did not have an RpcList), this Photon client is unsupported!");
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return null;
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}
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if (realPhotonServerSettings == null)
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{
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Plugin.Log.LogFatal("Photon patch failed (existing photon settings was null, is the patch event set to 'Awake'?), this Photon client is unsupported!");
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return null;
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}
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var existingRpcList = (List<string>)rpcListField.GetValue(realPhotonServerSettings);
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rpcListField.SetValue(settingsInstance, existingRpcList);
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}
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catch (Exception e)
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{
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Plugin.Log.LogFatal("Photon patch failed (RpcList), this Photon client is unsupported!");
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Plugin.Log.LogDebug(e);
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return null;
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}
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var appIdField = AccessTools.Field(serverSettingsType, "AppID");
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appIdField.SetValue(settingsInstance, PhotonConfig.AppID.Value);
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var voiceAppIdField = AccessTools.Field(serverSettingsType, "VoiceAppID");
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voiceAppIdField.SetValue(settingsInstance, PhotonConfig.VoiceAppID.Value);
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var hostTypeField = AccessTools.Field(serverSettingsType, "HostType");
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if (hostTypeField != null && hostingOptionType != null && hostingOptionType.IsEnum)
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{
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try
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{
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object enumValue = Enum.Parse(hostingOptionType, "PhotonCloud");
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hostTypeField.SetValue(settingsInstance, enumValue);
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}
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catch (ArgumentException ex)
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{
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Plugin.Log.LogFatal($"Photon patch failed, cannot set HostingOption: {ex.Message}");
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return null;
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}
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}
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// Save to property
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Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
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if (photonNetworkType == null)
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{
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Plugin.Log.LogFatal("Photon patch will not work (class not found). Is this build supported?");
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return null;
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}
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FieldInfo photonServerSettingsField = photonNetworkType.GetField("PhotonServerSettings");
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if (photonServerSettingsField == null)
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{
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Plugin.Log.LogFatal("Photon patch will not work (property not found). Is this build supported?");
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return null;
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}
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photonServerSettingsField.SetValue(serverSettingsType, settingsInstance);
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Plugin.Log.LogInfo("Photon patch was successful.");
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return settingsInstance;
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PhotonNetwork.PhotonServerSettings.AppID = PhotonConfig.AppID.Value;
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PhotonNetwork.PhotonServerSettings.VoiceAppID = PhotonConfig.VoiceAppID.Value;
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}
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}
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}
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