OnLogout, Steam platform auth in account creation. Not configurable to ensure server uses ticket to validate.

This commit is contained in:
2025-09-22 00:24:04 -04:00
parent 4649042ac1
commit 2ff60f8399
7 changed files with 132 additions and 15 deletions

View File

@@ -16,6 +16,8 @@ public class RecNetInteractions
public static List<Action> postAuthenticationActions = [];
public static List<Action> postLocalAccountActions = [];
public static List<Action> onNotificationsOpen = [];
public static List<Action> onLogout = [];
public static List<Action> onPlatformInitialize = [];
public static Il2CppSystem.Uri CreateServiceUri(Service service, string pathAndQuery)
{

View File

@@ -43,6 +43,7 @@ public class Initialization
UniversalPatchPlugin.Log.LogInfo("PATCH LIST END =========================");
}
// to be removed in a future update
try
{
CacheChangePatchConfigs();
@@ -62,8 +63,9 @@ public class Initialization
{
UniversalPatchPlugin.Log.LogInfo("Attaching game objects");
if (ServerPatchesConfig.CustomEmotes.Value) UniversalPatchPlugin.Instance.AddComponent<CustomEmotes>();
UniversalPatchPlugin.Instance.AddComponent<SteamPlatform>();
UniversalPatchPlugin.Instance.AddComponent<CustomPhoton>();
if (ServerPatchesConfig.CustomEmotes.Value) UniversalPatchPlugin.Instance.AddComponent<CustomEmotes>();
if (ServerPatchesConfig.CustomKnownDlls.Value) UniversalPatchPlugin.Instance.AddComponent<CustomCheatManager>();
if (ServerPatchesConfig.CustomGameConfigurations.Value) UniversalPatchPlugin.Instance.AddComponent<CustomGameManager>();
}

46
Core/SteamPlatform.cs Normal file
View File

@@ -0,0 +1,46 @@
using Il2CppInterop.Runtime;
using Steamworks;
using System;
using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Core;
public class SteamPlatform : MonoBehaviour
{
public static string AuthTicket { get; set; } = null;
void GetAuthTicket() {
SteamPlatformManager manager = PlatformManager.Instance.GetComponentInChildren<SteamPlatformManager>();
manager.GetAuthSessionTicket().Then(
DelegateSupport.ConvertDelegate<Il2CppSystem.Action<SteamPlatformManager.AuthSessionTicket>>((SteamPlatformManager.AuthSessionTicket ticket) =>
{
if (!string.IsNullOrEmpty(ticket.Error)) UniversalPatchPlugin.Log.LogError($"Could not get Steam auth ticket!: {ticket.Error}");
else
{
AuthTicket = BitConverter.ToString(ticket.Ticket).Replace("-", "").ToUpperInvariant().TrimEnd('0');
Util.ConditionalDebug($"Got new Steam auth ticket");
}
}));
}
void Start()
{
RecNetInteractions.onLogout.Add(GetAuthTicket);
RecNetInteractions.onPlatformInitialize.Add(GetAuthTicket);
/*
Every time the user logs out of matchmaking
or when PlatformManager initializes, fetch a new ticket.
The user might be logging out to the account selection screen
where they might create a new one; a Steam auth ticket is added to
the auth params in the create request and it must be valid.
It *is* possible (though very unlikely) that the user creates a new account
before the first ticket is fetched, since the method that gets a ticket is
an IPromise.
If this way of doing things isn't the best, fix it and I'll merge
*/
}
}