Internals rewritten. PHoton config can now be fetched from the server, and if it fails, fallback to the local configuration.
This commit is contained in:
93
Patches/Photon/PhotonPatch.cs
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93
Patches/Photon/PhotonPatch.cs
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using System;
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using System.Reflection;
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using HarmonyLib;
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using undead_universal_patch_il2cpp.Core;
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using undead_universal_patch_il2cpp.Core.Config;
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using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomPhoton;
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namespace undead_universal_patch_il2cpp.Patches.Photon;
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public class PhotonPatch
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{
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public static void Patch(PhotonConfigDTO photonConfig)
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{
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// It's fine to reference enums after we're pretty sure the relevant types exist
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// i think
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Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
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Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
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if (photonNetworkType == null || serverSettingsType == null)
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{
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UniversalPatchPlugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
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return;
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}
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PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
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object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
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if (PhotonConfig.PunLogging.Value)
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{
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PropertyInfo loggingProperty = serverSettingsType.GetRuntimeProperty("PunLogging");
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loggingProperty.SetValue(serverSettings, PhotonLogLevel.Full);
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PropertyInfo networkLoggingProperty = serverSettingsType.GetRuntimeProperty("NetworkLogging");
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networkLoggingProperty.SetValue(serverSettings, ExitGames.Client.Photon.DebugLevel.ALL);
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}
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PropertyInfo appIdProperty = serverSettingsType.GetRuntimeProperty("AppID");
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PropertyInfo voiceAppIdProperty = serverSettingsType.GetRuntimeProperty("VoiceAppID");
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Util.ConditionalDebug($"New Photon AppID: '{photonConfig.AppID}'");
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Util.ConditionalDebug($"New Photon AppID: '{photonConfig.VoiceAppID}'");
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appIdProperty.SetValue(serverSettings, photonConfig.AppID);
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voiceAppIdProperty.SetValue(serverSettings, photonConfig.VoiceAppID);
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if (photonConfig.SelfHosted)
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{
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MethodInfo useMyServerMethod = serverSettingsType.GetMethod("UseMyServer");
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useMyServerMethod.Invoke(serverSettings, [
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photonConfig.ServerAddress,
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photonConfig.ServerPort,
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photonConfig.AppID,
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]);
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Type authValuesType = AccessTools.TypeByName("AuthenticationValues");
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if (authValuesType != null)
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{
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PropertyInfo networkingPeerProperty = photonNetworkType.GetRuntimeProperty("networkingPeer");
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if (networkingPeerProperty == null)
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{
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UniversalPatchPlugin.Log.LogError("Cannot continue to patch Photon: networkingPeerProperty was null. Is this build supported?");
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return;
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}
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if (networkingPeerProperty.GetValue(null) == null)
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{
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UniversalPatchPlugin.Log.LogError("Cannot continue to patch Photon: networkingPeerInstance was null. Is this build supported?");
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return;
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}
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int id = RecNetUtil.GetAccountId();
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PhotonNetwork.AuthValues = new AuthenticationValues
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{
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UserId = id.ToString()
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};
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Util.ConditionalDebug($"Set the authValues userId to {id}");
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}
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Type connectionProtocolType = AccessTools.TypeByName("ExitGames.Client.Photon.ConnectionProtocol");
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PropertyInfo protocolProp = serverSettingsType.GetRuntimeProperty("Protocol");
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if (connectionProtocolType != null && protocolProp != null)
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{
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protocolProp.SetValue(serverSettings, photonConfig.ConnectionProtocol);
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}
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else
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{
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UniversalPatchPlugin.Log.LogError("Cannot continue to patch Photon: connectionProtocolType or protocolProp was null");
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return;
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}
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}
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UniversalPatchPlugin.Log.LogInfo($"Photon patch ({(photonConfig.SelfHosted ? "self-hosted" : "cloud")}) succeeded.");
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}
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}
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