Internals rewritten. PHoton config can now be fetched from the server, and if it fails, fallback to the local configuration.
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Core/Content/GameManager/GameConfigurator.cs
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9
Core/Content/GameManager/GameConfigurator.cs
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using System.Collections.Generic;
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namespace undead_universal_patch_il2cpp.Core.Content.UndeadGameManager;
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public static class GameConfigurator
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{
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static readonly string name = "GameConfigurations";
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public static DediConfig<Dictionary<string, GameConfigurationAssetDTO>> config = new(name, "{}", null);
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}
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