* Commit hash shipped with builds
* Post & pre-build events
* Objective fixes
* Orientation challenge filler
* Custom Rooms base
- Currently cannot save rooms (CDN not set up)
* Moved root path to path.ts
* Room cloning
* Rewrote instances - the whole thing
* Relationships are still untested
* Charades Words
* AG Room fetch
* Private room matchmaking
* Socket fixes
- Added missing room images
- Removed internal rooms and disallow cloning some rooms
- License fixes
- Switched target to 20200306
- Socket header fixes
- Sockets are closed upon shutdown
* Sockets persist after being destroyed, fix
- Config changes for 20200306
- Settings initialized
- Name generation words cannot be longer than 9 characters
- Dorm generation changes and fixes
- Added some settings keys
- Matchmaking additions
* Instances are not yet updated to be or not to be in-progress
- Instance fixes and logging
- Image operation fixes
- DisplayName route start
- Challenge route start
- Default Amplitude key (i can see althe Amplitude requests are ignored
- Rate limiting ease
- GameConfigs properly queried and sent
- Many 'bulk' endpoints were added in or around 20200306
- Objective routes started
- DormRoom redirection in v2/name
- Client doesn't care if it gets 200 when setting prefs
- Balance/storefronts started
- Matchmaking goto/room timer and fixes
- Selfhosted Photon addition on the client sends matchmaking /photonregionpings, ignore since Photon is only one server in one region
* Matchmaking login locks (created and checked only in memory for now)
* Profile reputation temporary implementation
* Profiles now no longer initialize if a user with the same username is found
* vrMovementMode in presence is now required, falls back to 'Teleport'
* Progression implementation began
* API routes: Settings, player subscriptions, reputation, progression
* cropSquare in image query is not a boolean, rather a number representing a boolean
* Hile reporting uses forms, not json
* Presence heartbeat and logout
* Socket changes: Close event listener (destroy), send message function, targets further started