Commit Graph

4 Commits

Author SHA1 Message Date
27b3754330 Rooms and matchmaking
* Added missing config (route) data
* Fetch room class, database hash
* Basic room querying
* Built-in room generation during first runtime
* Matchmaking response base and notes for myself, later today
* Instance fixes
* Challenge and quick play routes
(unused for now)
* Rooms route (untested)
* Matchmaking goto route
* Avatar route addition
* Settings/set route
2025-04-02 00:27:10 -04:00
026f9c8bd8 Further the login process
* Matchmaking login locks (created and checked only in memory for now)
* Profile reputation temporary implementation
* Profiles now no longer initialize if a user with the same username is found
* vrMovementMode in presence is now required, falls back to 'Teleport'
* Progression implementation began
* API routes: Settings, player subscriptions, reputation, progression
* cropSquare in image query is not a boolean, rather a number representing a boolean
* Hile reporting uses forms, not json
* Presence heartbeat and logout
* Socket changes: Close event listener (destroy), send message function, targets further started
2025-03-29 23:09:40 -04:00
492129df17 * Unified profiles, rather than instantiating profiles every time we want to access one
* Socket and live instance changes
* Possible problem with Deno's handling of sockets, compatibility issue with Node?
2025-03-27 20:00:17 -04:00
616f5dd619 Basic live service:
- Matchmaking
- Instance
- Presence (albeit empty atm)

Authentication fixes; differentiate between user and profile
Default auth timeout is now 3 hours
Add "operators" database key ("all users with operator permissions", or "developer" role set in token), add check in `Profile`
Fix default profile image filename reference when not set
account/me
Log hile reporting, do stuff with the report later ("Server" user for commands, operators can check reports)
Refresh login done by client automatically when token expires, requires extra work
2025-03-24 21:50:22 -04:00