Further login process
* APIUtils addition: query validation * Coach and Server accounts are now properly created if they do not exist * Profiles now cannot be IDs 1 or 2 (reservedIds) * Fixed profile username exists bug * Added relationship manager * Started relationship management * DeviceClass and VRMovementMode enum defaults for reserved profiles * Presence update simplification * Progression fixes * Relationship query and object fixes * Base configuration is now rate limited * Progression route no longer requires authentication, instead is rate limited * Base relationships with reserved profiles (Coach and Server) * DeviceClass required for login * Get presence route * Socket route no longer logs * Socket target base finished
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@@ -3,7 +3,9 @@ import { GameConfigs } from "../../data/config.ts";
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export const route = APIUtils.createRouter("/config");
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route.router.get("/v2", (_rq, rs) => {
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const rateLimit = new APIUtils.RateLimiter(60, 2);
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route.router.get("/v2", rateLimit.middle(), (_rq, rs) => {
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const config = GameConfigs.getConfig();
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if (config == null) rs.sendStatus(500);
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else rs.json(config);
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@@ -11,6 +13,7 @@ route.router.get("/v2", (_rq, rs) => {
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route.router.get('/v1/amplitude',
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APIUtils.setCacheAllowed,
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rateLimit.middle(),
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(_rq, rs) => {
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rs.json({AmplitudeKey: ""});
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}
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