changed network log format, player settings
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45
src/server/profiles/content/Settings.ts
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45
src/server/profiles/content/Settings.ts
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@@ -0,0 +1,45 @@
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import z from "zod";
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import ProfileContentManager from "./base.ts";
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export enum ProfileSetting {
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Test = "test"
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}
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const genericSettingSchema = z.object({
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Key: z.string(),
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Value: z.string()
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});
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const settingsSchema = z.array(genericSettingSchema);
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type Setting = z.infer<typeof genericSettingSchema>;
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export class ProfileSettingsManager extends ProfileContentManager {
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static settingsKey = "settings";
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#key = this.profile.constructProfilePropertyKey(ProfileSettingsManager.settingsKey);
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async getAllSettings(): Promise<Setting[]> {
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const items = await this.kv.getKv().get(this.#key);
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if (items.value == null) return [];
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const parsed = settingsSchema.safeParse(items.value);
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if (parsed.success) return parsed.data;
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else return [];
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}
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async getSetting(setting: ProfileSetting) {
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const settings = await this.getAllSettings();
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return settings.find(s => s.Key == setting)?.Value || null;
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}
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async #updateSettings(settings: Setting[]) {
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await this.kv.getKv().set(this.#key, settings);
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}
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async setSetting(Key: ProfileSetting, Value: string) {
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const settings = await this.getAllSettings();
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const s = settings.find(setting => setting.Key === Key);
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if (!s) settings.push({ Key, Value });
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else s.Value = Value;
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await this.#updateSettings(settings);
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}
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}
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