forked from zombieb/undead-universal-patch-il2cpp
34 lines
997 B
C#
34 lines
997 B
C#
using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using undead_universal_patch_il2cpp.Core;
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namespace undead_universal_patch_il2cpp;
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[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "2.0.0")]
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public class UniversalPatchPlugin : BasePlugin
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{
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public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
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public Harmony HarmonyInstance = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
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public override bool Unload()
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{
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Log.LogInfo("Destroying.");
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HarmonyInstance.UnpatchSelf();
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return true;
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}
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public static UniversalPatchPlugin Instance;
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public override void Load()
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{
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Instance = this;
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Log.LogInfo("It's time to Room some Rec and chew bubble gum..... and I'm all out of gum");
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Initialization.Initialize();
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Log.LogInfo("Undead Universal Patch (IL2CPP) for Rec Room by @zombieb; loaded.");
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}
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} |