forked from zombieb/undead-universal-patch-il2cpp
181 lines
7.3 KiB
C#
181 lines
7.3 KiB
C#
using System;
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using System.Reflection;
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using HarmonyLib;
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using undead_universal_patch_il2cpp.Core;
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using undead_universal_patch_il2cpp.Core.Config;
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namespace undead_universal_patch_il2cpp.Patches
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{
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[HarmonyPatch]
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public class PhotonPatchEvent
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{
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static PatchTypesResult patchResult = Util.ConfigPreparePatchTypes(
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PhotonConfig.PatchPhotonIds,
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"Photon ConnectUsingSettings event path",
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"PhotonNetwork",
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"ConnectUsingSettings"
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);
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static bool Prepare() => patchResult.Success;
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static MethodInfo TargetMethod() => patchResult.Method;
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static void Prefix()
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{
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Util.ConditionalDebug("Attempting Photon patch");
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PhotonPatch.Patch();
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}
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}
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[HarmonyPatch]
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public class ForceSelfHostedPhoton
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{
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class HarmonyState
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{
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public object code;
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}
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static PatchTypesResult patchResult = Util.ConfigsPreparePatchTypes(
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[
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PhotonConfig.PatchPhotonIds,
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PhotonConfig.SelfHosted
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],
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"Force JoinOrCreateRoom when connected to master",
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"PUNNetworkManager",
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"OnConnectedToMaster"
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);
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static bool Prepare() => patchResult.Success;
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static MethodBase TargetMethod() => patchResult.Method;
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static void Prefix(ref PUNNetworkManager __instance, ref HarmonyState __state)
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{
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__state = new HarmonyState();
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PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
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if (targetGameSessionProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSessionProperty was null.");
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return;
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}
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var targetGameSession = targetGameSessionProperty.GetValue(__instance);
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if (targetGameSession == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSession was null.");
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return;
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}
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PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
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if (photonRegionIdProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
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return;
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}
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__state.code = photonRegionIdProperty.GetValue(targetGameSession);
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photonRegionIdProperty.SetValue(targetGameSession, 4);
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Util.ConditionalDebug("Forcing masterserver");
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}
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static void Postfix(ref PUNNetworkManager __instance, ref HarmonyState __state)
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{
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PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
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if (targetGameSessionProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSessionProperty was null.");
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return;
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}
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var targetGameSession = targetGameSessionProperty.GetValue(__instance);
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if (targetGameSession == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSession was null.");
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return;
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}
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PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
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if (photonRegionIdProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
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return;
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}
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photonRegionIdProperty.SetValue(targetGameSession, __state.code);
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Util.ConditionalDebug("Masterserver regionId roundtrip");
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}
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}
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public class PhotonPatch
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{
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public static void Patch()
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{
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// It's fine to reference enums after we're pretty sure the relevant types exist
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// i think
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Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
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Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
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if (photonNetworkType == null || serverSettingsType == null)
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{
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UniversalPatchPlugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
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return;
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}
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PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
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object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
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if (PhotonConfig.PunLogging.Value)
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{
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PropertyInfo loggingProperty = serverSettingsType.GetRuntimeProperty("PunLogging");
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loggingProperty.SetValue(serverSettings, PhotonLogLevel.Full);
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PropertyInfo networkLoggingProperty = serverSettingsType.GetRuntimeProperty("NetworkLogging");
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networkLoggingProperty.SetValue(serverSettings, ExitGames.Client.Photon.DebugLevel.ALL);
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}
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PropertyInfo appIdProperty = serverSettingsType.GetRuntimeProperty("AppID");
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PropertyInfo voiceAppIdProperty = serverSettingsType.GetRuntimeProperty("VoiceAppID");
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Util.ConditionalDebug($"New Photon AppID: '{PhotonConfig.AppID.Value}'");
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Util.ConditionalDebug($"New Photon AppID: '{PhotonConfig.VoiceAppID.Value}'");
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appIdProperty.SetValue(serverSettings, PhotonConfig.AppID.Value);
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voiceAppIdProperty.SetValue(serverSettings, PhotonConfig.VoiceAppID.Value);
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if (PhotonConfig.SelfHosted.Value)
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{
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MethodInfo useMyServerMethod = serverSettingsType.GetMethod("UseMyServer");
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useMyServerMethod.Invoke(serverSettings, [
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PhotonConfig.ServerAddress.Value,
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PhotonConfig.ServerPort.Value,
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PhotonConfig.AppID.Value,
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]);
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}
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Type authValuesType = AccessTools.TypeByName("AuthenticationValues");
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if (authValuesType != null)
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{
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PropertyInfo networkingPeerProperty = photonNetworkType.GetRuntimeProperty("networkingPeer");
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if (networkingPeerProperty == null)
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{
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UniversalPatchPlugin.Log.LogError("Cannot patch Photon: networkingPeerProperty was null. Is this build supported?");
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return;
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}
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if (networkingPeerProperty.GetValue(null) == null)
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{
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UniversalPatchPlugin.Log.LogError("Cannot patch Photon: networkingPeerInstance was null. Is this build supported?");
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return;
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}
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string id = Core.Util.LocalInstanceGuid;
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Util.ConditionalDebug($"Instance GUID is {id}");
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PhotonNetwork.AuthValues = new AuthenticationValues
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{
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UserId = id
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};
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Util.ConditionalDebug($"Set the authValues userId to {id}");
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}
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UniversalPatchPlugin.Log.LogInfo($"Photon patch ({(PhotonConfig.SelfHosted.Value ? "self-hosted" : "cloud")}) succeeded.");
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}
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}
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}
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