forked from zombieb/undead-universal-patch-il2cpp
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using Mapster;
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using RecRoom.Core.GameManagement;
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using undead_universal_patch_il2cpp.Core.Config;
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using undead_universal_patch_il2cpp.Core;
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using undead_universal_patch_il2cpp.Core.UndeadGameManager;
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namespace undead_universal_patch_il2cpp.Patches.UndeadGameManager;
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[HarmonyPatch]
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public class GameConfiguratorPatch
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{
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static Dictionary<string, GameConfigurationAssetDTO> gameConfig = GameConfigurator.config.Get();
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static PatchTypesResult patchResult = Util.ConfigPreparePatchTypes(
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GameManagerConfig.StaticGameConfig,
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"GameConfigurator event patch",
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"GameConfigurationTool",
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"SetGameConfiguration"
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);
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static bool Prepare() => patchResult.Success;
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static MethodBase TargetMethod() => patchResult.Method;
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public static void Prefix(ref GameConfigurationAsset config, ref bool showNotification)
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{
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var conf = config;
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showNotification = GenericConfig.PatchDebug.Value;
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var gameConf = gameConfig.GetValueOrDefault(conf.Name, null);
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if (gameConf == null)
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{
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if (GenericConfig.PatchDebug.Value) UniversalPatchPlugin.Log.LogDebug($"Game '{conf.Name}' does not have external configuration");
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return;
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}
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gameConf.Adapt(conf);
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config = conf;
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if (GenericConfig.PatchDebug.Value) UniversalPatchPlugin.Log.LogDebug($"Applied external game configuration for '{config.Name}'");
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}
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} |