Files
undead-universal-patch-il2cpp/BasePatches/HilePatch.cs

35 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using Il2CppSystem;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
public static class HilePatch
{
public static void Patch()
{
GameObject cheatManagerObject = GameObject.Find("[CheatManager]");
HileManager hileManager = cheatManagerObject.GetComponent<HileManager>();
PropertyInfo knownDllsProperty = AccessTools.Property(typeof(HileManager), "KnownDlls");
knownDllsProperty.SetValue(hileManager, new Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStringArray([
"GameAssembly.dll",
"UnityPlayer.dll",
"WinPixEventRuntime.dll",
"steam_api64.dll",
"steam_api.dll",
"d3d11.dll",
"d3d9.dll",
"d3d8.dll",
"ddraw.dll",
"dxgi.dll",
"winhttp.dll"
]));
Plugin.Log.LogInfo("Hile patch succeeded.");
}
}
}