forked from zombieb/undead-universal-patch-il2cpp
19 lines
498 B
C#
19 lines
498 B
C#
using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace undead_universal_patch_il2cpp.Core.AssetChanges;
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public class RecChange
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{
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[JsonPropertyName("Key")]
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public string RecKey { get; set; }
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[JsonPropertyName("Value")]
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public dynamic RecValue { get; set; }
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}
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public static class AGRoomChanges
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{
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public static string name = "AGRoomObjectChanges";
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public static DediConfig<Dictionary<string, List<RecChange>>> config = new(name, "[]", null);
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} |